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Copy pathModel.py
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430 lines (389 loc) · 16.7 KB
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"""This is the model class along with other smaller class
This is being imported to the main.py file
"""
import pygame
from pygame.locals import *
import random
import math
import time
import numpy as np
import copy
from tree import Tree,Node
import aitree
import time
class Model(object):
""" Encodes the game state """
def __init__(self):
self.turn_number = 0
self.blocks = []
# these are the blank blocks in the 15 by 15 game board
for x in range(0,600,40):
for y in range(0,600,40):
block = Block((255,255,204), 37,37,x,y)
self.blocks.append(block)
self.bag_contents = Bag(self)
#This initializes a bag with the number of each letter in
# a game of scrabble
self.board = np.array([[None]*15]*15) #this is the real board
self.proposed_board = self.board.copy() #this is the board if the move being made is implemented
self.proposed_positions = []
self.proposed_word = ''
# Make the players
self.players = []
Player1 = Player(self, 'Player 1')
self.players.append(Player1)
Richard = Player(self, 'Richard')
self.players.append(Richard)
Nixon = Player(self, 'Nixon')
self.players.append(Nixon)
self.current_player = self.players[0]
#Keeps track of point value for each letter
self.points = {'A':1,'B':3,'C':3, 'D':2,
'E':1, 'F': 4, 'G':2, 'H':4,
'I': 1,'J':8, 'K': 5, 'L': 1,
'M':3, 'N':1, 'O':1, 'P':3,
'Q':10, 'R':1, 'S':1, 'T':1,
'U':1,'V':4, 'W':4, 'X':8,
'Y':4,'Z':10}
def make_AI_move(self,move_info):
"""Given the move info (output from parse through), does the actual move making"""
#print 'making a word with this move info', move_info
#print self.turn_number
score = move_info[0][0]
word = move_info[0][1]
direction = move_info[1]
letter_location = move_info[2]
x = letter_location[0]
y = letter_location[1]
pre = word[0]
the_letter = word[1]
post = word[2]
placed = pre + post
#print 'pre', pre
#print 'letter', the_letter
#print 'post', post
if direction == 'r': #if in a row
for (index, letter) in enumerate(post):
self.proposed_board[x+1+index,y] = LetterTile(letter, "letter_tiles/" + letter.upper() + ".png", 37, 37, (x+1+index)*40, y *40)
for (index, letter) in enumerate(pre):
self.proposed_board[x-len(pre)+index,y] = LetterTile(letter, "letter_tiles/" + letter.upper() + ".png", 37, 37, (x-len(pre)+index)*40, y *40)
else: # is in a column
for (index, letter) in enumerate(post):
self.proposed_board[x,y+1+index] = LetterTile(letter, "letter_tiles/" + letter.upper() + ".png", 37, 37, x*40, (y+1+index) *40)
for (index, letter) in enumerate(pre):
self.proposed_board[x,y-len(pre)+index] = LetterTile(letter, "letter_tiles/" + letter.upper() + ".png", 37, 37, x*40, (y-len(pre)+index) *40)
for played_letter in placed:
#print 'played letter', played_letter
self.current_player.inventory.delete_this(played_letter)
self.current_player.inventory.pick_letters(self)
self.current_player.update_score(pre+the_letter+post)
#self.board[(pygame.mouse.get_pos()[0])/40, (pygame.mouse.get_pos()[1])/40] = copy.copy(self.model.letter_chosen)
def update(self):
""" Update the game state """
self.current_player = self.players[self.turn_number%len(self.players)]
def is_legal(self):
'''Returns true if move is legal'''
is_row = self.same_row()
is_column = self.same_column()
if not(self.same_row() or self.same_column()):
print 'not same row or column'
return False
if is_row and is_column:
if self.do_row_stuff():
is_good_word_length = 0
if self.turn_number != 0 and len(self.proposed_word) <= len(self.current_player.inventory.placed_letters):
is_good_word_length += 1
row_word = self.proposed_word
if self.do_column_stuff():
if self.turn_number != 0 and len(self.proposed_word) <= len(self.current_player.inventory.placed_letters):
is_good_word_length += 1
elif is_good_word_length < 2:
column_word = self.proposed_word
self.proposed_word = row_word + column_word
return self.proposed_word
else:
return False
else:
return False
else:
return False
if is_row:
#print "is_row"
if self.do_row_stuff():
if self.turn_number != 0 and len(self.proposed_word) <= len(self.current_player.inventory.placed_letters):
return False
else:
return self.proposed_word
else:
return False
else:
#print "is_column"
if self.do_column_stuff():
if self.turn_number != 0 and len(self.proposed_word) <= len(self.current_player.inventory.placed_letters):
return False
else:
return self.proposed_word
else:
return False
def do_column_stuff(self):
column_number = self.proposed_positions[0][0]/40
first_row = self.proposed_positions[0][1]/40
last_row = self.proposed_positions[-1][1]/40
if self.legal_column_spot(first_row, last_row, column_number):
while first_row>=0 and self.proposed_board[column_number,first_row] != None:
first_row -=1
while last_row<=14 and self.proposed_board[column_number,last_row] != None:
last_row +=1
first_row +=1
last_row -=1
for letter in self.proposed_board[column_number,first_row:last_row+1]:
self.proposed_word += letter.letter
if self.is_real_word(self.proposed_word):
return self.proposed_word
else:
print self.proposed_word, 'is not a real word'
return False
else:
print 'illegal column spot'
return False
def do_row_stuff(self):
row_number = self.proposed_positions[0][1]/40
first_column = self.proposed_positions[0][0]/40
last_column = self.proposed_positions[-1][0]/40
if self.legal_row_spot(first_column, last_column, row_number):
while first_column >= 0 and self.proposed_board[first_column,row_number] != None:
first_column -=1
while last_column <=14 and self.proposed_board[last_column,row_number] != None:
last_column +=1
first_column += 1
last_column -=1
for letter in self.proposed_board[first_column:last_column+1,row_number]:
self.proposed_word += letter.letter
if self.is_real_word(self.proposed_word) and self.legal_row_spot(first_column, last_column, row_number):
return self.proposed_word
elif not self.same_column():
print self.proposed_word, 'is not a real word'
return False
# else:
# self.proposed_word = ''
# return self.do_column_stuff()
else:
return False
else:
print 'illegal row spot'
return False
def is_real_word(self,word):
word_list = [line.strip() for line in open("words.txt", 'r')]
return word.lower() in word_list
def same_row(self):
'''Returns true if proposed positions are in same row'''
ref_y = self.proposed_positions[0][1]
for coordinate in self.proposed_positions:
if coordinate[1] != ref_y:
return False
return True
def same_column(self):
'''Returns true if proposed positions are in same column'''
ref_x = self.proposed_positions[0][0]
for coordinate in self.proposed_positions:
if coordinate[0] != ref_x:
return False
return True
def legal_row_spot(self, first_column, last_column, row_number):
'''Checks to see that words uses at least one tile already on board'''
for spot in self.proposed_board[first_column:last_column, row_number]:
if spot == None:
return False
return True
def legal_column_spot(self, first_row, last_row, column_number):
'''Checks to see that words uses at least one tile already on board'''
for spot in self.proposed_board[column_number, first_row:last_row]:
if spot == None:
return False
return True
"###### START OF AI STUFF ######"
def find_spots(self):
'''Finds places on the board to put down words'''
self.players[0].open_spots = []
for x in range(0,15):
for y in range(0,15):
spot = self.board.item((x,y))
if spot != None:
self.players[0].open_spots.append([spot.letter])
self.ai_check_row(x,y)
self.ai_check_column(x,y)
#print "spot x and y are ", x, y
self.players[0].open_spots[-1].append((x,y))
if self.players[0].open_spots[-1][1][0] == 0 or self.players[0].open_spots[-1][1][1] == 0:
#print "before found row", self.players[0].open_spots[-1][1]
self.players[0].open_spots[-1][1] = [0,0]
#print 'found a zero in row for', spot.letter, self.players[0].open_spots[-1][1]
if self.players[0].open_spots[-1][2][0] == 0 or self.players[0].open_spots[-1][2][1] == 0:
#print self.players[0].open_spots[-1][2]
self.players[0].open_spots[-1][2] = [0,0]
#print 'found a zero in column for', spot.letter, self.players[0].open_spots[-1][2]
if self.players[0].open_spots[-1][1] == [0,0] and self.players[0].open_spots[-1][2] == [0,0]:
del self.players[0].open_spots[-1]
#print 'output of find_spots', self.players[0].open_spots
return self.players[0].open_spots
def ai_check_row(self, x, y):
"""Will check the row for None and then return a tuple of the letter(s)
and the number of spaces available
left and right spots are number of open spots in both places
"""
left_spots = 0
right_spots = 0
while -1<x-(left_spots+1)<15 and y<14:
#print "in first while loop"
if self.board.item((x-(left_spots+1),y)) == None:
left_spots += 1
if self.board.item((x-(left_spots),y-1)) != None or self.board.item((x-(left_spots),y+1)) != None:
left_spots -= 1
break
elif left_spots == 0:
break
else:
left_spots -= 1
break
while x+(right_spots+1)<15 and y<14:
#print "in second while loop"
if self.board.item((x+(right_spots+1),y)) == None:
right_spots += 1
if self.board.item((x+(right_spots),y-1)) != None or self.board.item((x+(right_spots),y+1)) != None:
right_spots -= 1
break
elif right_spots == 0:
break
else:
right_spots -= 1
break
self.players[0].open_spots[-1].append([left_spots,right_spots])
def ai_check_column(self, x, y):
up_spots = 0
down_spots = 0
while -1<y-(up_spots+1) and x<14:
#print "in first column while loop"
if self.board.item((x,y-(up_spots+1))) == None:
up_spots += 1
if self.board.item((x-1,y-(up_spots))) != None or self.board.item((x+1,y-(up_spots))) != None:
up_spots -= 1
break
elif up_spots == 0:
break
else:
up_spots -= 1
break
while y+(down_spots+1)<15 and x<14:
#print "in second column while loop"
if self.board.item((x,y+(down_spots+1))) == None:
down_spots += 1
if self.board.item((x-1,y+(down_spots))) != None or self.board.item((x+1,y+(down_spots))) != None:
down_spots -= 1
break
elif down_spots == 0:
break
else:
down_spots -= 1
break
self.players[0].open_spots[-1].append([up_spots,down_spots])
class Block(object):
""" Encodes the state of a block in the game """
def __init__(self,color,height,width,x,y):
self.color = color
self.height = height
self.width = width
self.x = x
self.y = y
class Player(object):
def __init__(self,model,name):
self.model = model
self.inventory = Inventory(self.model)
self.name = name
self.score = 0
self.clock = 0
def update_score(self,word):
word_list = [line.strip() for line in open("words.txt", 'r')]
print word.upper()
if word.lower() in word_list:
for letter in word:
self.score += self.model.points[letter.upper()]
else:
print 'not in word list'
def increase_time(self, start, end):
delta = end-start
self.clock += delta
class Artificial(object):
def __init__(self,model,name):
self.player = Player(model, name)
class Bag(object):
def __init__(self,model):
self.model = model
self.contents = {'A':12,'B':2,'C':2, 'D':4,
'E':12, 'F': 2, 'G':3, 'H':2,
'I': 9,'J':1, 'K': 1, 'L': 4,
'M':2, 'N':6, 'O':8, 'P':2,
'Q':1, 'R':6, 'S':4, 'T':6,
'U':4,'V':2, 'W':2, 'X':1,
'Y':2,'Z':1}
def makeList(self):
bag_list = []
for letter in self.contents:
for i in range(self.contents[letter]):
bag_list.append(letter)
return bag_list
def put_back(self,letter):
self.contents[letter] +=1
def pickTile(self):
if sum(self.contents.values()) >0:
random_letter = random.choice(self.model.bag_contents.makeList())
self.contents[random_letter] -= 1
else:
exit()
return random_letter
class Inventory(object):
def __init__(self,model):
self.letters_inhand = []
self.model = model
self.pick_letters(self.model)
self.string = []
for letter in self.letters_inhand:
self.string.append(letter.letter)
self.placed_letters = []
def count_tiles(self,model):
return 7-len(self.letters_inhand)
def pick_letters(self,model):
for i in range(self.count_tiles(model)):
letter = self.model.bag_contents.pickTile()
self.letters_inhand.append(LetterTile(letter, "letter_tiles/" + letter + ".png", 37, 37, 20, 640))
self.string = []
for letter in self.letters_inhand:
self.string.append(letter.letter)
def delete_this(self,letter):
#print 'the letter is', letter.upper()
#print 'inventory is', self.string
for (index,object) in enumerate(self.letters_inhand):
#print 'inventory letter', object.letter
if object.letter == letter.upper():
self.letters_inhand.pop(index)
#print self.string
#print 'thinks it deleted'
return 'deleted'
def define_coordinates(self, model):
index = 0
for item in self.letters_inhand:
item.x = 160 + index*40
item.y = 640
index += 1
def add_placed_tile(self,letter):
self.placed_letters.append(letter)
class LetterTile(object):
def __init__(self, letter, img_location, height, width, x, y):
self.height = height
self.width = width
self.color = (255,255,240)
self.x = x
self.y = y
self.letter = letter
self.points = 0 #CHANGE THIS
self.image = pygame.image.load(img_location)
self.image_rect = self.image.get_rect()