Hi!
This is a nice work.
But honestly, there are now many open-source work that provide in-gpu simulations for rigid bodies; some examples that I know are:
Google's Brax and Salesforce's Warp Drive. What they lack is softbody support. It seems that only Nvidia's IsaacGym supports softbodies in simulation.
Could you add softbody support? Or guide me some pointers in the future? Thanks
Hi!
This is a nice work.
But honestly, there are now many open-source work that provide in-gpu simulations for rigid bodies; some examples that I know are:
Google's Brax and Salesforce's Warp Drive. What they lack is softbody support. It seems that only Nvidia's IsaacGym supports softbodies in simulation.
Could you add softbody support? Or guide me some pointers in the future? Thanks