Replies: 3 comments 2 replies
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What suggests this for you? I have worked with Z is up all the time and iterated on the API that way? |
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I understand your confusion, I never had the need to assess the bounding box. In the Workbench it looks completely as expected. The names "width, depth and height" are indeed confusing. |
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Thanks, perhaps a little bit of background on why I call these dimensions like that. I really started drawing with code for 2D stuff - and I used as a convention width and height for X and Y axes respectively. I guess this is not unexpected (is it?, English is not my first language). The next step is when I went into 3D I needed a new term for the Z axis - so it became depth. I use it as a convention for myself and forgot this is my own convention. I should probably call the |
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I'm a bit confused about the intent of the coordinate system in the viewer. As far as I can tell, the API uses a coordinate system with Y pointing "up" and Z pointing into the scene (typ for computer graphics) but the viewer places objects onto the XY plane and so Z ends up pointing "up", at least the way I see it... This becomes very confusing when one uses the
width
,depth
height
accessors.What is the thinking here? (I realize 3D printers generally print onto the XY plane.) Any chance one could toggle the visualizer between the two modes? Or am I completely missing something?
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