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This repository was archived by the owner on Mar 8, 2024. It is now read-only.
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- What you need to know is that FA2sp requires Vanilla FinalAlert 2 1.02, any modified version may lead to unexpected errors!
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- Before you launch it for the first time, write the ini files below properly, especially for essential ones (marked by **x**).
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- If you still have any problem about it or something wrong occured while using it, please contact me directly or mail me at [email protected].
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- Now you can also join Discord server https://discord.gg/k4SVuMm, and found `map-editor-patches` under `DEDICATED PROJECTS`.
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- Now you can also join Discord server https://discord.gg/k4SVuMm, and found `map-editors` under `DEDICATED PROJECTS`.
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- For now, I cannot ensure the stability of it, so save your maps frequently before heavy loss! XD
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~~The multiple selection function is now available. Press Ctrl key to select tiles and press Ctrl+Shift key to deselect them. Ctrl+D can clear all selected tiles.
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- `SaveMap.AutoSave.Interval` = **INTEGER** ; Should be greater than or equal to $30$, defaults to $300$, determines how many seconds should we wait during the two auto saving
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- `SaveMap.AutoSave.MaxCount` = **INTEGER** ; How many saving should FA2 keep, set to $-1$ will disable the auto cleanning, defaults to $10$
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- `SaveMap.OnlySaveMAP` = **BOOLEAN** ; Determines if FA2 will only save map with *.map* file extension
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- `SaveMap.DefaultPreviewOptionMP` = **INTEGER** ; Default radio option button for preview generation when saving multiplayer maps.
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- `SaveMap.DefaultPreviewOptionMP` = **INTEGER** ; Default radio option button for preview generation when saving multiplayer maps
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- $0$ = Always generate new preview
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- $1$ = Do no generate new preview
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- $2$ = Always generate hidden preview
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- `RecentFileLimit` = **INTEGER** ; How many recent files should I keep? ranges from $4$ to $9$
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- `MultiSelectionColor` = **COLORREF** ; Determines the back color of selected tiles
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- `RandomTerrainObjects` = **BOOLEAN** ; Determines if FA2 will display all terrain objects in random tree dialog, defaults to **false**
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- `DDrawInVideoMem` = **BOOLEAN** ; Determines if FA2 will allocate DirectDraw surface in the video memory, defaults to true
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- `DDrawEmulation` = **BOOLEAN** ; Determines if FA2 will use emulation mode for DirectDrawCreate, defaults to false
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- `NoHouseNameTranslation` = **BOOLEAN** ; Determines if FA2 will translate house to their UIName, defaults to false
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-**`[Sides]`** (**x** means this item is **essensial**, fa2sp need this section to work properly)
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- Contains a list of sides registered in rules
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```ini
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