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Copy pathtest TK.py
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test TK.py
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# -*- coding:utf-8 -*-
from Tkinter import *
import Pmw
import random
word_list = [['钢笔', '铅笔'], ['月亮', '太阳'], ['美人痣', '青春痘'],
['陈奕迅', '张学友'], ['鸭脖', '鸡爪'], ['风衣', '毛衣']]
import time
import copy
class Game():
def __init__(self, root, e, b, b2, b3, b4, w, dropdown):
self.root = root
self.man = 0
self.undercover = 0
self.civilian = 0
self.entry = e
self.n = 0
self.b = b
self.b2 = b2
self.b3 = b3
self.b4 = b4
self.rerun_flg = False
self.delete_flg = False
self.key_word = self.get_word()
self.first_flg = True
self.n2 = 1
self.dropdown = dropdown
self.result = {}
self.word_flg = False
self.key_list = None
self.vote_times = 1
self.first_vote = True
self.left_people = []
self.undercover_code = 0
self.w=w
self.b['state'] = 'active'
self.b2['state'] = 'disabled'
self.b3['state'] = 'disabled'
self.b.bind('<Button-1>', None)
self.b2.bind('<Button-1>', None)
self.b3.bind('<Button-1>', None)
self.b2['text'] = '查看词语'
self.w['text'] = ''
self.w['fg'] = 'black'
def game_start(self):
if not self.rerun_flg:
self.rerun_flg = True
print 'inner if'
print self.b, self.b2, self.b3
self.b.bind('<Button-1>', self.check)
self.b2['state']='disabled'
if self.word_flg == True:
self.b2['state'] = 'disabled'
self.b3['state'] = 'disabled'
print self.b,self.b2,self.b3
self.b4.bind('<Button-1>', self.rerun)
def check(self, event):
n = self.entry.get()
if not n.isdigit():
self.w['text'] = '请输入(4-10)的正整数'
self.w['fg'] = 'red'
elif int(n)<4 or int(n)>10:
self.w['text'] = '请输入(4-10)的正整数'
self.w['fg'] = 'red'
#'请输入(4-10)的正整数'
else:
n = int(n)
self.man = n
for i in range(1, self.man + 1):
self.result[i] = 0
self.left_people.append(i)
self.w['text'] = '游戏开始,请第一个人查看词语'
self.b['state'] = 'disabled'
self.b2['state'] = 'active'
self.b2.bind('<Button-1>', self.get_keyword_list)
def get_word(self):
i = random.randint(0, 5)
word = word_list[i]
return word
def get_keyword_list(self, event):
if self.first_flg:
i2 = random.randint(0, 1)
key_list = []
for num in range(self.man):
key_list.append(self.key_word[i2])
i = random.randint(0, self.man-1)
print 'i-%s'%i
i_list = [0, 1]
i_list.pop(i2)
key_list[i] = self.key_word[i_list[0]]
print 'self.key_word-%s'%self.key_word
print 'i_list[0]-%s'%i_list[0]
self.undercover_code = i + 1
print 'self.undercover_code-%s'%self.undercover_code
for i in key_list:
print i
self.key_list = key_list
if self.n == self.man:
self.word_flg = True
self.w['text'] = '请玩家按顺序描述自己拿到的词语。描述完毕后开始投票'
self.b3.bind('<Button-1>', self.click_vote)
self.b3['state'] = 'active'
self.b2.bind('<Button-1>', None)
self.b2['state'] = 'disabled'
else:
print 'self.n-%s'%self.n
self.b2.bind('<Button-1>', self.clean_word)
self.w['text'] = '第%d个选手的身份是:%s, 看完请消除词语'%(self.n+1, self.key_list[self.n])
self.b2['text'] = '消除词语'
self.n += 1
self.first_flg = False
def clean_word(self, event):
self.w['text'] = '请查\n看词\n语'
self.b2['text'] = '查看词语'
self.b2.bind('<Button-1>', self.get_keyword_list)
if self.n == self.man:
self.b2.bind('<Button-1>', None)
def click_vote(self, event):
code = copy.copy(self.left_people)
print 'left_people-%s'%self.left_people
if self.dropdown:
self.dropdown.destroy()
if self.n2 > len(self.left_people):
eliminated_code = [x for x in self.result.keys() if self.result[x] == max(self.result.values())][0]
print 'eliminated_code-%s'%eliminated_code
print 'self.undercover_code-%s'%self.undercover_code
if eliminated_code == self.undercover_code:
self.w['text'] = '卧底已被找出,游戏结束。'
self.w['fg'] = 'green'
self.b3.bind('<Button-1>', None)
self.game_over()
elif len(self.left_people) <= 3:
self.w['text'] = '卧底隐藏身份成功,平民失败。'
self.w['fg'] = 'red'
self.b3.bind('<Button-1>', None)
self.game_over()
else:
self.w['text'] = '第%d轮投票结束,%d号选手被踢出,开始下一轮描述词语并投票'%(self.vote_times, eliminated_code)
self.left_people.remove(eliminated_code)
del self.result[eliminated_code]
for key in self.result.keys():
self.result[key] = 0
self.vote_times += 1
self.n2 = 1
self.man -= 1
else:
code.pop(self.n2 - 1)
print code
self.w['text'] = '请第%d号选手投票' % (self.left_people[self.n2-1])
self.n2 += 1
self.dropdown = Pmw.ComboBox(
self.root,
label_text = '',
labelpos = 'nw',
selectioncommand = self.vote,
scrolledlist_items = code,
)
self.dropdown.grid(column=5,row=2)
def vote(self, code):
self.result[code] += 1
print 'result-%s'%self.result
def rerun(self, event):
self.__init__(self.root, self.entry, self.b, self.b2, self.b3, self.b4,self.w, self.dropdown)
if self.dropdown:
print 'inner drif'
self.w['text'] = '重新开始游戏,请输入人数并点击开始游戏。'
self.game_start()
def game_over(self):
self.b3['state'] = 'disabled'
self.b3.bind('<Button-1>', None)
#class Application(Frame):
# def say_hi(self):
# print "hi there, everyone!"
#
# def createWidgets(self):
# self.QUIT = Button(self)
# self.QUIT["text"] = "QUIT"
# self.QUIT["fg"] = "red"
# self.QUIT["command"] = self.quit
#
# # self.QUIT.pack({"side": "left"})
#
# self.hi_there = Button(self)
# self.hi_there["text"] = "Hello",
# self.hi_there["command"] = self.say_hi
#
# self.hi_there.pack({"side": "left"})
#
# def __init__(self, master=None):
# Frame.__init__(self, master)
# self.pack()
# self.createWidgets()
if __name__ == '__main__':
root = Tk()
e = Entry(root)
t = Text(root)
t.insert(1.0, '游戏规则如下:\n游戏有卧底和平民 2 种身份。\n游戏根据在场人数大部分玩家拿到同一词语,其余玩家拿到与之相关的另一词语。\n' + \
'每人每轮用一句话描述自己拿到的词语,既不能让卧底察觉,也要给同伴以暗示。\n每轮描述完毕,所有在场的人投票选出怀疑谁是卧底,得票最多的人出局。\n' + \
'若卧底全部出局,则游戏结束。若卧底未全部出局,游戏继续。并反复此流程。\n' + \
'若卧底撑到最后一轮(剩余总人数小于卧底初始人数的二倍时),则卧底获胜,反之,则平民胜利')
t.grid(columnspan=7,row=0)
w = Message(root, text='请输入游戏人数,开始游戏')
w.grid(row=1, columnspan=7)
b = Button(root, text='开始游戏', anchor=E)
b2 = Button(root, text='查看词语', anchor=E)
b3 = Button(root, text='投票', anchor=E)
b4 = Button(root, text='重新开始', anchor=E)
dropdown = Pmw.ComboBox(
root,
label_text='',
labelpos='nw',
selectioncommand=None,
scrolledlist_items=[],
)
g = Game(root,e,b,b2,b3,b4,w,dropdown)
g.game_start()
b.grid(column=1,row=2)
b2.grid(column=2,row=2)
e.grid(column=0,row=2)
b3.grid(column=3,row=2)
b4.grid(column=4,row=2)
dropdown.grid(column=5, row=2)
root.mainloop()