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1 | 1 | # DataEditorX |
2 | | -Manage card database(.cdb file) for [ygopro](https://github.com/Fluorohydride/ygopro). |
| 2 | +Card database (.cdb file) editor for [ygopro](https://github.com/salix5/ygopro). |
3 | 3 |
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4 | 4 | ## Download |
5 | | -Grab the lastest build from Appveyor in the latest commit of https://github.com/salix5/DataEditorX/commits/master. |
| 5 | +https://github.com/salix5/DataEditorX/releases/latest |
6 | 6 |
|
7 | | -> **FAQ** |
8 | | -Q: I can't run the program. |
9 | | -A: Please install `.NET Framework`. |
| 7 | +Require: |
| 8 | +.NET Framework 4.8 |
10 | 9 |
|
11 | 10 | ## Features |
12 | 11 | * Create and edit card databases. |
13 | | -* Compare, copy and paste card records across databases easily. |
14 | | -* Read card records from ygopro decks(.ydk file) or card picture folders(eg. pics folder of ygooro). |
| 12 | +* Compare, copy and paste cards across databases. |
| 13 | +* Read card records from ygopro decks (.ydk file) or card picture directories (like pics/ of ygooro). |
15 | 14 | * Export and import [MSE](https://github.com/247321453/MagicSetEditor2) sets. |
16 | | -... |
17 | 15 |
|
18 | 16 | > **FAQ** |
19 | 17 | Q: How to add a new archetype? |
20 | | -A: First decide the setcode (a hex number) for the new archetype. Do not confict the existing setcodes. Then type it in the text box on the right of the combo box of archetype. Click Modify. To show the name of the new archetype in the combo box. Open data/cardinfo_xxx.txt (xxx is language), add a new line between "##setname" and "#end", write the setcode (start with 0x) and the archetype name separated by a Tab symbol. |
| 18 | +A: First choose a hex number for the new archetype. Avoid using existing setcodes. Then type it in the text box on the right of the combo box of archetype. To show the name of the new archetype in the combo box. Open data/cardinfo_x.txt (x is language), add a new line between "##setname" and "#end", write the setcode (starts with 0x) and the archetype name separated by a Tab. |
21 | 19 |
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22 | 20 | ## Language |
23 | | -Open Menu Help-->Language to choose language, then restart the application. |
24 | | -If you want to add a language xxx for DataEditorX, you need two files: |
25 | | ->data/language_xxx.txt for graphic interface |
26 | | -data/cardinfo_xxx.txt for card information |
| 21 | +Open Help -> Language to choose language, then restart the application. |
| 22 | +If you want to add a language x for DataEditorX, you need 2 files: |
| 23 | + |
| 24 | +data/language_x.txt |
| 25 | +text in UI |
| 26 | + |
| 27 | +data/cardinfo_x.txt |
| 28 | +text in card information |
27 | 29 |
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28 | | -Each line in language_english.txt/cardinfo_english.txt is separate by a Tab. Translate the content on the right of Tab then put them in language_xxx.txt/cardinfo_xxx.txt. |
| 30 | +Each line in language_english.txt, cardinfo_english.txt is separated by a Tab. |
| 31 | +Translate the content on the right and write to language_x.txt/cardinfo_x.txt. |
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