@@ -32,40 +32,44 @@ extern "C" {
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#[ doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/position)" ]
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#[ doc = "" ]
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#[ doc = "*This API requires the following crate features to be activated: `GamepadPose`*" ]
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- pub fn position ( this : & GamepadPose ) -> Result < Option < Vec < f32 > > , JsValue > ;
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+ pub fn position ( this : & GamepadPose ) -> Result < Option < :: alloc :: vec :: Vec < f32 > > , JsValue > ;
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# [ wasm_bindgen ( structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearVelocity) ]
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#[ doc = "Getter for the `linearVelocity` field of this object." ]
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#[ doc = "" ]
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#[ doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearVelocity)" ]
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#[ doc = "" ]
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#[ doc = "*This API requires the following crate features to be activated: `GamepadPose`*" ]
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- pub fn linear_velocity ( this : & GamepadPose ) -> Result < Option < Vec < f32 > > , JsValue > ;
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+ pub fn linear_velocity ( this : & GamepadPose ) -> Result < Option < :: alloc :: vec :: Vec < f32 > > , JsValue > ;
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# [ wasm_bindgen ( structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearAcceleration) ]
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#[ doc = "Getter for the `linearAcceleration` field of this object." ]
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#[ doc = "" ]
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#[ doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearAcceleration)" ]
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#[ doc = "" ]
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#[ doc = "*This API requires the following crate features to be activated: `GamepadPose`*" ]
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- pub fn linear_acceleration ( this : & GamepadPose ) -> Result < Option < Vec < f32 > > , JsValue > ;
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+ pub fn linear_acceleration (
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+ this : & GamepadPose ,
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+ ) -> Result < Option < :: alloc:: vec:: Vec < f32 > > , JsValue > ;
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# [ wasm_bindgen ( structural , catch , method , getter , js_class = "GamepadPose" , js_name = orientation) ]
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#[ doc = "Getter for the `orientation` field of this object." ]
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#[ doc = "" ]
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#[ doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/orientation)" ]
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#[ doc = "" ]
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#[ doc = "*This API requires the following crate features to be activated: `GamepadPose`*" ]
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- pub fn orientation ( this : & GamepadPose ) -> Result < Option < Vec < f32 > > , JsValue > ;
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+ pub fn orientation ( this : & GamepadPose ) -> Result < Option < :: alloc :: vec :: Vec < f32 > > , JsValue > ;
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# [ wasm_bindgen ( structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularVelocity) ]
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#[ doc = "Getter for the `angularVelocity` field of this object." ]
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#[ doc = "" ]
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#[ doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularVelocity)" ]
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#[ doc = "" ]
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#[ doc = "*This API requires the following crate features to be activated: `GamepadPose`*" ]
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- pub fn angular_velocity ( this : & GamepadPose ) -> Result < Option < Vec < f32 > > , JsValue > ;
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+ pub fn angular_velocity ( this : & GamepadPose ) -> Result < Option < :: alloc :: vec :: Vec < f32 > > , JsValue > ;
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# [ wasm_bindgen ( structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularAcceleration) ]
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#[ doc = "Getter for the `angularAcceleration` field of this object." ]
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#[ doc = "" ]
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#[ doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularAcceleration)" ]
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#[ doc = "" ]
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#[ doc = "*This API requires the following crate features to be activated: `GamepadPose`*" ]
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- pub fn angular_acceleration ( this : & GamepadPose ) -> Result < Option < Vec < f32 > > , JsValue > ;
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+ pub fn angular_acceleration (
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+ this : & GamepadPose ,
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+ ) -> Result < Option < :: alloc:: vec:: Vec < f32 > > , JsValue > ;
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}
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