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MaterialColor change Apply->EntityMatch
Signed-off-by: Benjamin Perseghetti <[email protected]>
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proto/gz/msgs/material_color.proto

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@@ -31,8 +31,8 @@ import "gz/msgs/header.proto";
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message MaterialColor
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{
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/// \brief Entities to apply material color.
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enum Apply
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/// \brief Entities that match to apply material color.
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enum EntityMatch
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{
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/// \brief Apply material color to first matching entity.
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FIRST = 0;
@@ -42,7 +42,7 @@ message MaterialColor
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}
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/// \brief Optional header data
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Header header = 1;
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Header header = 1;
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/// \brief Entity for which material colors are going to be modified.
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///
@@ -63,23 +63,23 @@ message MaterialColor
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/// * model_name::link_name::visual_name
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/// * link_name::visual_name
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/// * visual_name
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Entity entity = 2;
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Entity entity = 2;
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/// \brief Ambient color
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Color ambient = 3;
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Color ambient = 3;
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/// \brief Diffuse color
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Color diffuse = 4;
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Color diffuse = 4;
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/// \brief Specular color
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Color specular = 5;
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Color specular = 5;
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/// \brief Emissive color
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Color emissive = 6;
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Color emissive = 6;
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/// \brief Specular exponent
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double shininess = 7;
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double shininess = 7;
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/// \brief Entities to apply material color
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Apply apply = 8;
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/// \brief Entities that match to apply material color.
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EntityMatch entity_match = 8;
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}

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