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RVIZ render point efficently question #1782

@peter5232

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@peter5232

Describe your issue here and explain how to reproduce it.
I want to ask a question. I use glVertex3f when I use the QOpenGLWidget to call the OpenGL command to render the point cloud. But when I render nearly 100 million points, the whole program gets stuck. What measures does Rviz use to render the point cloud, and has it been thinned?

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