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Related to #1019 , we can use a successful push as a signal that we might be online and to try and pull too.
Typically a successful push will result in a poke/pull pair so explicitly pulling again isn't necessary - we'd pull right away anyway. But there's an edge case where the push doesn't change anything server-side, where this would catch changes faster than waiting for the next poke.
The text was updated successfully, but these errors were encountered:
Related to #1019 , we can use a successful push as a signal that we might be online and to try and pull too.
Typically a successful push will result in a poke/pull pair so explicitly pulling again isn't necessary - we'd pull right away anyway. But there's an edge case where the push doesn't change anything server-side, where this would catch changes faster than waiting for the next poke.
The text was updated successfully, but these errors were encountered: