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CMakeLists.txt
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91 lines (76 loc) · 2.62 KB
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cmake_minimum_required(VERSION 3.20)
project(FluidSimulator VERSION 1.0 LANGUAGES C CXX CUDA)
# set this to off to get smaller binary, optimization etc (release)
# keep this on to make debugging as easy as possible, alongside more compiler checks such as address sanitizer
set(DEBUG ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
set(CMAKE_CUDA_SEPARABLE_COMPILATION ON)
set(CMAKE_CUDA_EXTENSIONS OFF)
set(CMAKE_CUDA_ARCHITECTURES 75 80 86)
find_package(OpenGL REQUIRED)
if (NOT OPENGL_FOUND)
message(FATAL_ERROR "OpenGL not found")
endif()
find_package(glfw3 REQUIRED)
if (NOT glfw3_FOUND)
message(FATAL_ERROR "GLFW not found")
endif()
set_source_files_properties(external/glad/src/glad.c PROPERTIES LANGUAGE C)
add_library(glad STATIC external/glad/src/glad.c)
target_include_directories(glad PUBLIC external/glad/include)
file(GLOB_RECURSE SOURCES src/*.cpp src/*.cu)
file(GLOB_RECURSE HEADERS includes/*.h)
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME} PRIVATE
includes
external/imgui
external/imgui/backends
external/glfw/include
external/glfw
external/glad/include
external/glad/src
external/glad
${CMAKE_CUDA_TOOLKIT_INCLUDE_DIRECTORIES}
)
add_library(imgui STATIC
external/imgui/imgui.cpp
external/imgui/imgui_draw.cpp
external/imgui/imgui_widgets.cpp
external/imgui/imgui_tables.cpp
external/imgui/backends/imgui_impl_opengl3.cpp
external/imgui/backends/imgui_impl_glfw.cpp
)
target_include_directories(imgui PUBLIC external/imgui external/imgui/backends)
target_precompile_headers(${PROJECT_NAME} PRIVATE includes/pch.h)
target_link_libraries(${PROJECT_NAME} PUBLIC
imgui
glfw
OpenGL::GL
glad
cuda
)
if(WIN32)
if(DEBUG)
target_compile_options(${PROJECT_NAME} PRIVATE /Zi /JMC /Od) # Debug options
else()
target_compile_options(${PROJECT_NAME} PRIVATE /O2 /Ot) # Release options
endif()
elseif(UNIX AND NOT APPLE)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(DEBUG)
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wpedantic -O0 -g -fno-inline) # Debug options
target_link_libraries(${PROJECT_NAME} PRIVATE)
else()
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wpedantic -O3) # Release options
endif()
else()
message(FATAL_ERROR "Compiler not supported.")
endif()
else()
message(FATAL_ERROR "Unknown platform, not supported. Not Linux or Windows.")
endif()