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var generateDeck = function (input) {
var deck = []; // Empty array for deck
var noOfCards = 0; // Counter for the cards
var suits = ["spade", "heart", "clubs", "diamonds"]; // 4 suits
var ranks = [...Array(13).keys()]; // Generates 13 numbers, from 0 to 12
var name = ["ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "jack", "queen", "king"]; // Name of the cards
for (let i = 0; i < ranks.length; i += 1) {
// Assigning all numbers above 10 to be equal 10
if (ranks[i] > 9) {
// later on will be adding back the 1
ranks[i] = 9;
}
}
//Assign ace to have 11 pts for a start. Put 10, because will add on below.
ranks[0] = 10;
for (let i = 0; i < suits.length; i += 1) {
var suit1 = suits[i]; // Allow the suit to go through the loop
var j = 0;
while (j < ranks.length) {
var element = {}; // Initialise / Reset element as empty
var rank1 = ranks[j] + 1;
var name1 = name[j];
element.name = name1; // Assign element with name
element.suit = suit1; // Assign element with suit
element.rank = rank1; // Assign element with rank
deck.push(element); // Put element inside array
j += 1;
noOfCards += 1; // Keep track of number of cards, max is 52
}
}
// console.log(`No of cards is: ${noOfCards}`);
console.log(deck);
return deck;
};
var getRandomIndex = function (max) {
return Math.floor(Math.random() * max);
};
// Shuffle the cards
var shuffleDeck = function (cardDeck) {
// Loop over card deck
var currentIndex = 0;
while (currentIndex < cardDeck.length) {
// Select a random index in the deck
var randomIndex = getRandomIndex(cardDeck.length);
// Random card and Current Card
var randomCard = cardDeck[randomIndex];
var currentCard = cardDeck[currentIndex];
// Swap positions with current position with random position;
cardDeck[currentIndex] = randomCard;
cardDeck[randomIndex] = currentCard;
currentIndex += 1;
}
return cardDeck;
};
var createPlayerProfile = function (playerName) {
var player = [];
var element = {};
element.name = playerName;
element.score = 0;
element.points = 0;
element.ace = 0;
element.blackjack = 0;
element.remarks = [];
player.push(element);
return player;
};
var allPlayerProfile = function (noOfPlayers, COM) {
var listOfPlayers = []; // Create a empty list for the player
for (let i = 1; i <= noOfPlayers; i += 1) {
// Automatically Generate each player's name
var playerName = "Player " + String(i);
// Create the player profile. It'll look like this {name: "Player 1", score: 0, points: 0, remarks: ""}
var player = createPlayerProfile(playerName);
// Push the player profile (element) inside the array
listOfPlayers.push(player);
}
if (COM == true) {
// Place the computer as the last player
playerCOM = createPlayerProfile("COM");
listOfPlayers.push(playerCOM);
}
return listOfPlayers;
};
var drawCard = function (listOfPlayers, shuffledDeck) {
var noOfDraws = 2;
for (j = 0; j < noOfDraws; j += 1) {
for (let i = 0; i < listOfPlayers.length; i += 1) {
// Draw card, inside draw card there is e.g. {name: 'ace', suit : 'spades', rank : 1}
cardDrawn = shuffledDeck.pop();
// After drawing the card, store the value of the card inside by retrieving rank
rankScore = cardDrawn.rank;
cardType = `${cardDrawn.name} of ${cardDrawn.suit}`;
// Find the player profile. listOfPlayers[0][0] e.g:{name: 'Player 1', score :0, points:0, remarks: ""}
listOfPlayers[i][0].score += rankScore;
listOfPlayers[i][0].remarks.push(cardType);
if (cardDrawn.name == "ace") {
listOfPlayers[i][0].ace += 1;
}
console.log(cardType);
}
}
return listOfPlayers;
};
var drawAdditionalCard = function (index, shuffledDeck, allCardDrawn) {
// Draw a single card
var additionalCard = shuffledDeck.pop();
// Obtain the rank
rankScore = additionalCard.rank;
// Obtain the name and suit of the card
cardType = `${additionalCard.name} of ${additionalCard.suit}`;
//
allCardDrawn[index][0].score += rankScore;
allCardDrawn[index][0].remarks.push(cardType);
return cardType;
};
var blackJack = function (allCardDrawn) {
var blackJackScore = 21;
var listOfBlackjack = [];
for (let i = 0; i < allCardDrawn.length; i += 1) {
var scoreBeat = allCardDrawn[i][0].score;
var blackJack = false;
if (scoreBeat == blackJackScore) {
blackJack = true;
}
// Check if there is blackjack, if there is, push 1, otherwise push 0.
if (blackJack == true) {
allCardDrawn[i][0].blackjack = 1;
} else {
allCardDrawn[i][0].blackjack = 0;
}
}
return;
};
var winningCondition = function (allCardDrawn) {
var win = "";
var lose = "";
var draw = "";
var bust = "";
var overshotScore = 21;
// Re-assess all the scores if there is an ace.
// allCardDrawn[0][0] is {name: 'Player 1', score :0, points:0, ace:0,remarks: ""}
for (let i = 0; i < allCardDrawn.length; i += 1) {
var reAdjustScore = allCardDrawn[i][0].score;
// If above 21, check for aces. Depending on the number of ace, there'll be reduction.
if (reAdjustScore > overshotScore) {
var ace_counter = 0;
while (ace_counter < allCardDrawn[i][0].ace) {
reAdjustScore -= 10;
ace_counter += 1;
}
}
}
// Taking out the score of COM thus far
var COM_score = allCardDrawn[allCardDrawn.length - 1][0].score;
var COMStatus = `COM Card Score: ${COM_score}`;
// Separate indicator to check COM score
var checkCOMscore = COM_score;
// Stop at before COM player profile.
for (let i = 0; i < allCardDrawn.length - 1; i += 1) {
var cardScore = allCardDrawn[i][0].score;
// Separate indicator to check player score
var checkCardScore = cardScore;
var cardName = allCardDrawn[i][0].name;
// if computer exceeds 21, just assume it is 0
if (checkCOMscore > overshotScore) {
checkCOMscore = 0;
COMStatus = `COM has bust. COM Card Score: ${COM_score}`;
}
// if player exceeds, just assume it is 0
if (cardScore > overshotScore) {
bust += `${cardName} has bust. Card score: ${cardScore} <br>`;
checkCardScore = cardScore;
}
if (checkCardScore > checkCOMscore && checkCardScore < overshotScore) {
win += `${cardName} has won. Card score: ${cardScore} <br> `;
} else if (checkCardScore == checkCOMscore) {
draw += `${cardName} has draw. Card score: ${cardScore} <br> `;
} else if (checkCardScore < checkCOMscore || checkCardScore > overshotScore) {
lose += `${cardName} has lost. Card score: ${cardScore}<br> `;
}
}
msg = win + lose + draw + bust + COMStatus;
return msg;
};
var obtainCardsDrawnRemarks = function (allCardDrawn, index) {
// Draw out remarks of player / COM
var remarks = allCardDrawn[index][0].remarks;
var remarks1 = "";
for (let i = 0; i < remarks.length; i++) {
remarks1 += remarks[i];
if (i != remarks.length - 1) {
remarks1 += ", ";
}
}
return remarks1;
};
var ResetGame = function () {
var gameMode = "Blackjack";
var noOfPlayers = 0;
var allCardDrawn = "";
var indexCounter = 1;
var remarksCOM = "";
var deck = "";
var shuffledDeck = "";
};
//Initialise variables
var gameMode = "Select Game Mode";
var cardsDrawn = "Drawn Card";
var hitOrStand = "Hit or Stand";
var noOfPlayers = 0;
var COM = true;
var allCardDrawn = ""; // Will be used to update the profile and scores of players
var indexCounter = 1; // this indexCounter is used to check who wants to draw a card
var remarksCOM = "";
// Generate deck and shuffle
var deck = "";
var shuffledDeck = "";
// DELETE LTR //
// var gameMode = "Blackjack";
// var noOfPlayers = 2;
//////////////////
var main = function (input) {
// Display image
var msg = "";
if (gameMode == "Select Game Mode") {
msg = "Please select Game Mode: <br> 1 - Blackjack <br>";
// If No.1 is selected, gameMode is blackjack. Otherwise nothing.
if (Number(input) == 1) {
gameMode = "Blackjack";
msg = `Game Mode: ${gameMode} <br><br> Please select number of players`;
}
return msg;
}
if (noOfPlayers == 0) {
msg = `Select number of player(s)`;
if (Number(input) > 0) {
noOfPlayers = Number(input);
msg = `Number of player(s): ${noOfPlayers}`;
}
return msg;
}
// First part of the game
if (gameMode == "Blackjack") {
deck = generateDeck();
shuffledDeck = shuffleDeck(deck);
// Store all player profile into a list
listOfPlayers = allPlayerProfile(noOfPlayers, COM);
console.log(`The number of players are : ${listOfPlayers.length} and the list is: ${listOfPlayers[0]}`);
// Draw 2 Cards. To access first player card details.
//i.e. allCardDrawn[0][0] is {name: 'Player 1', score :0, points:0, ace:0,remarks: ""} same as listofplayers but updated with scores.
allCardDrawn = drawCard(listOfPlayers, shuffledDeck);
// Check blackJack
blackJack(allCardDrawn);
for (let i = 0; i < allCardDrawn.length; i += 1) {
var blackjackCounter = 0;
if (allCardDrawn[i][0].blackjack == 1) {
blackjackCounter += 1;
}
console.log(allCardDrawn[i][0]);
}
if (allCardDrawn[allCardDrawn.length - 1][0].blackjack == 1 && blackjackCounter == 1) {
msg = "COM has blackjack! You all have lost!";
}
// Change gamemode to hit or stand
gameMode = hitOrStand;
// Obtain the remarks of the cards thus far from player 1
var remarks1 = obtainCardsDrawnRemarks(allCardDrawn, 0);
// Obtain the remarks of the cards thus far from player COM
remarksCOM = obtainCardsDrawnRemarks(allCardDrawn, allCardDrawn.length - 1);
msg = `2 Cards have been dealt to every player.<br><br> Player ${indexCounter}'s turn.<br> Your current cards are: ${remarks1} <br><br> COM has drawn the ${remarksCOM}<br><br>Please select "Hit" or "Stand"`;
console.log(`The game mode is: ${gameMode}`);
if (allCardDrawn[indexCounter - 1][0].blackjack == 1) {
msg = `Player ${indexCounter} has obtained Blackjack!`;
remarks1 = obtainCardsDrawnRemarks(allCardDrawn, indexCounter);
indexCounter += 1;
msg += `<br> Player ${indexCounter}'s turn.<br> Your current cards are: ${remarks1} <br><br> COM has drawn the ${remarksCOM}<br><br>`;
}
return msg;
}
// HIT OR STAND
if (gameMode == hitOrStand) {
var remarks = obtainCardsDrawnRemarks(allCardDrawn, indexCounter - 1);
msg = `Please enter a valid input. Either 'hit' or 'stand' <br><br> Player ${indexCounter} current cards are: ${remarks} <br> COM current cards are ${remarksCOM}`;
// Check for blackjack / 21 here
if (allCardDrawn[indexCounter - 1][0].blackjack == 1) {
msg = `Player ${indexCounter} has obtained Blackjack!`;
remarks1 = obtainCardsDrawnRemarks(allCardDrawn, indexCounter);
indexCounter += 1;
msg += `<br> Player ${indexCounter}'s turn.<br> Your current cards are: ${remarks1} <br><br> COM has drawn the ${remarksCOM}<br><br>`;
}
// indexCounter starts from 1. Purpose is to stop right before the COM's profile
if (indexCounter < allCardDrawn.length) {
if (input.toLowerCase() == "hit") {
// Draw additional cards, whatCard returns what card was drawn in string
whatCard = drawAdditionalCard(indexCounter - 1, shuffledDeck, allCardDrawn);
msg = `${whatCard} was drawn.<br> Player ${indexCounter} now has ${remarks}, ${whatCard} <br><br> COM has ${remarksCOM} <br><br> "Hit" Or "Stand"?`;
console.log(`The value of i : ${indexCounter}`);
console.log(allCardDrawn[indexCounter - 1][0]);
}
if (input.toLowerCase() == "stand") {
indexCounter += 1;
remarks = obtainCardsDrawnRemarks(allCardDrawn, indexCounter - 1);
msg = `Player ${indexCounter - 1} picked stand. <br><br> Player ${indexCounter}'s turn.<br> Your current cards are : ${remarks} <br><br> COM has ${remarksCOM} <br><br> 'Hit' or 'Stand'`;
}
}
// Once indexcounter reaches last. which is COM's
if (indexCounter == allCardDrawn.length) {
// gameMode = cardsDrawn;
var currentScoreCOM = allCardDrawn[allCardDrawn.length - 1][0].score;
console.log(`COM's score: ${allCardDrawn[allCardDrawn.length - 1][0].score}`);
msg = "All players have drawn their cards. It's COM's turn<br><br>";
msg1 = "COM does not need to draw. Click Submit to continue";
// If computer score is below 17, auto draw till reach above 17.
while (currentScoreCOM < 17) {
whatCard = drawAdditionalCard(indexCounter - 1, shuffledDeck, allCardDrawn);
var msg1 = `${whatCard} was drawn.<br> Player ${indexCounter} / COM now has ${remarks}, ${whatCard} <br><br>`;
currentScoreCOM = allCardDrawn[allCardDrawn.length - 1][0].score;
}
gameMode = cardsDrawn;
console.log(`COM's score: ${allCardDrawn[allCardDrawn.length - 1][0].score}`);
console.log(`The game mode is: ${gameMode}`);
msg += msg1;
}
return msg;
}
if (gameMode == cardsDrawn) {
msg = winningCondition(allCardDrawn);
gameMode = "reset";
return msg;
}
if (gameMode == "reset") {
for (let i = 0; i < allCardDrawn; i++) {
allCardDrawn[i][0].remarks = [];
}
gameMode = "Blackjack";
ResetGame();
}
return msg;
};