diff --git a/README.md b/README.md index d224265e1..8e7bafb49 100644 --- a/README.md +++ b/README.md @@ -131,6 +131,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab | mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime.
`0` disabled
`1` enabled | | mp_defuser_allocation | 0 | 0 | 2 | Give defuser on player spawn.
`0` disabled
`1` Random players.
`2` All players. | | mp_location_area_info | 0 | 0 | 3 | Enable location area info.
`0` disabled
`1` show location below HUD radar.
`2` show location in HUD chat. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")
`3` both displayed. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")

`NOTE`: Navigation `maps/.nav` file required and should contain place names
`NOTE`: If option `2` or `3` is enabled, be sure to enable `mp_chat_loc_fallback 1` | +| mp_chat_loc_fallback | 1 | 0 | 1 | Send pre-formatted colored text with location name in HUD chat and radio messages, instead of localized string tokens (`#Cstrike_Chat_CT_Loc`, `#Game_radio_location`).
Used for compatibility with old client builds that do not know these tokens.
Works in conjunction with `mp_location_area_info 2` or `3`
`0` disabled
`1` enabled | | mp_item_respawn_time | 30 | 0.0 | - | The respawn time for items (such as health packs, armor, etc.). | | mp_weapon_respawn_time | 20 | 0.0 | - | The respawn time for weapons. | | mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. | @@ -146,6 +147,10 @@ This means that plugins that do binary code analysis (Orpheu for example) probab | mp_playerid_field | 3 | 0 | 3 | Player ID field display mode.
`0` don't show additional information
`1` show team name
`2` show health percentage
`3` show both team name and health percentage | | mp_knockback | 170 | - | - | Knockback force applied to the victim when damaged by strong weapons (e.g. `AWP`, `AK47`).
Works only if not crouching, and not hit in the legs.
Set to `0` to disable. | | mp_knife_wall_sparks | 0 | 0 | 1 | Show a spark effect at the point of impact when a knife hits a wall.
`0` disabled
`1` enabled | +| bot_mimic | 0 | 0 | - | Bot repeats all movements of the specified player by client index.
Only alive human players can be mimicked, bots and dead players are ignored
`0` disabled
`>0` client index of the player to mimic | +| bot_mimic_yaw_offset | 0 | - | - | Yaw offset applied to view angles when bot mimics player movements. (in degrees) | +| hostage_debug | 0 | 0 | - | Debug output for hostages with improved AI. `NOTE`: Requires `hostage_ai_enable 1` in `game_init.cfg` | +| hostage_stop | 0 | 0 | 1 | Stops movement of the hostages with improved AI. `NOTE`: Requires `hostage_ai_enable 1` in `game_init.cfg`
`0` disabled
`1` enabled | diff --git a/dist/game.cfg b/dist/game.cfg index fc59a237e..333ab65d7 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -619,6 +619,16 @@ mp_defuser_allocation "0" // Default value: "0" mp_location_area_info "0" +// Send pre-formatted colored text with location name in HUD chat and radio messages, +// instead of localized string tokens (#Cstrike_Chat_CT_Loc, #Game_radio_location). +// Used for compatibility with old client builds that do not know these tokens. +// Works in conjunction with mp_location_area_info 2 or 3. +// 0 - disabled (send localized string token) +// 1 - enabled (default behaviour) +// +// Default value: "1" +mp_chat_loc_fallback "1" + // The respawn time for items (such as health packs, armor, etc.). // 0 - disable delay // @@ -720,3 +730,38 @@ mp_knockback "170" // // Default value: "0" mp_knife_wall_sparks "0" + +// Log kills to the server log file (logs/L.log) +// NOTE: Affects only log files, death messages on the clients are not affected +// 0 - disabled +// 1 - enabled (default behaviour) +// +// Default value: "1" +mp_logkills "1" + +// Bot repeats all movements of the specified player. (by client index) +// NOTE: Only alive human players can be mimicked, bots and dead players are ignored +// 0 - disabled (default behaviour) +// >0 - client index of the player to mimic +// +// Default value: "0" +bot_mimic "0" + +// Yaw offset applied to view angles when bot mimics player movements. (in degrees) +// +// Default value: "0" +bot_mimic_yaw_offset "0" + +// Enable debug output for hostages with improved AI. (see hostage_ai_enable in game_init.cfg) +// 0 - disabled (default behaviour) +// 1 - enabled +// +// Default value: "0" +hostage_debug "0" + +// Stops movement of the hostages with improved AI. (see hostage_ai_enable in game_init.cfg) +// 0 - disabled (default behaviour) +// 1 - enabled +// +// Default value: "0" +hostage_stop "0"