馃憠馃憟 Contact Details (optional)
No response
馃 What happened?
A bug happened!
So basically when i try to set player's Active item to -1 or 0, the server crashes due to the invalid checks
In Player PreThink >> ItemPreFrame >> Checks if(!m_pActiveItem) it checks if m_pActiveItem is 0 therefore it will avoid returning when pActiveItem is set to -1, and the same thing happens when setting m_pActiveItem to 0, UpdateClientData crashes...
鈿狅笍 Meta-information
馃搫 Relevant log output
馃憠馃憟 Contact Details (optional)
No response
馃 What happened?
A bug happened!
So basically when i try to set player's Active item to -1 or 0, the server crashes due to the invalid checks
In Player PreThink >> ItemPreFrame >> Checks if(!m_pActiveItem) it checks if m_pActiveItem is 0 therefore it will avoid returning when pActiveItem is set to -1, and the same thing happens when setting m_pActiveItem to 0, UpdateClientData crashes...
馃搫 Relevant log output