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BoundEditor.html
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/html" xmlns="http://www.w3.org/1999/html" xmlns="http://www.w3.org/1999/html">
<head>
<title> Bounding Sphere Editor</title>
<link rel="stylesheet" type="text/css" href="styles.css"/>
<script type="text/javascript" src="src/engine/common/common.js"></script>
<script type="text/javascript" src="src/phymaterial.js"></script>
<script type="text/javascript" src="src/3rd/jquery-1.10.1.js"></script>
</head>
<body onload="onloadBody()">
<div class="topBar">
FPS
<label id="fps" style="width:300px"> </label>
<input type="checkbox" checked="checked" name="control" onchange="game.showModel = this.checked"> Show Model </input>
<input type="checkbox" checked="checked" name="control" onchange="game.showSphere = this.checked">Show Sphere</input>
<input type="checkbox" checked="checked" name="control" onchange="game.showAABB = this.checked">Show AABB</input>
<input type="checkbox" checked="checked" name="control" onchange="game.showPlane = this.checked">Show Ground</input>
</div>
<div class="leftBar" style="float: left;">
<div class="grid">
<div class="gridHeader" onclick="game.foldGrid(this);">
File
</div>
<div class="gridContent">
<div class="itemLabel" style="padding-top: 7px;">File Name</div>
<div class="itemContent">
<input id="filename" type="text"/>
</div>
<button type="button" value="save" onclick="game.save()">Save</button>
<button type="button" value="load" onclick="game.load()">Load</button>
</div>
</div>
<br>
<div class="grid">
<div class="gridHeader" onclick="game.foldGrid(this);">
Model
</div>
<div class="gridContent">
<div class="itemLabel" style="padding-top: 7px;">Model Name</div>
<div class="itemContent">
<input id="modelname" type="text"/>
</div>
<div class="itemLabel"></div>
<div class="itemContent">
<button type="button" value="load" onclick="game.loadMesh(modelNameInput.value)">load</button>
</div>
<div class="itemLabel">AABB min</div>
<div class="itemContent" id="aabbmin">1</div>
<div class="itemLabel">AABB max</div>
<div class="itemContent" id="aabbmax">2</div>
<div class="itemLabel">AABB center</div>
<div class="itemContent" id="aabbcenter">3</div>
<div class="itemLabel">AABB extend</div>
<div class="itemContent" id="aabbextend">4</div>
<div class="itemLabel">Move speed</div>
<div class="itemcontent">
<input type="range" value="10" min="0" max="100" onchange="$('#speedLabel').text(this.value)" />
<label id="speedLabel">0</label>
</div>
</div>
</div>
<br>
<div class="grid">
<div class="gridHeader" onclick="game.foldGrid(this);">
Bounding Sphere
</div>
<div class="gridContent">
<div>
<button type="button" value="add" onclick="game.addSphere()">Add</button>
<button type="button" value="remove" onclick="">Remove</button>
<button type="button" value="clear" onclick="">Clear</button>
</div>
<div class="itemLabel">Count</div>
<div id="sphereCount" class="itemContent">0</div>
<div class="itemLabel" style="padding-top: 7px;">Current</div>
<div class="itemContent">
<select id="currentIndex" onclick="" style="width: 100px;" onchange="game.setSelected(this.selectedIndex)">
</select>
</div>
<div class="itemLabel">X</div>
<div class="itemContent">
<input id="sphereX" type="range" value="1" min="0" max="3.12" step="0.01"
onchange="game.onSliderChange(this.id, this.value)"/>
<label id="sphereXLabel">0</label>
</div>
<div class="itemLabel">Y</div>
<div class="itemContent">
<input id="sphereY" type="range" value="1" min="0" max="3.12" step="0.01"
onchange="game.onSliderChange(this.id, this.value)"/>
<label id="sphereYLabel">0</label>
</div>
<div class="itemLabel">Z</div>
<div class="itemContent">
<input id="sphereZ" type="range" value="1" min="0" max="3.12" step="0.01"
onchange="game.onSliderChange(this.id, this.value)"/>
<label id="sphereZLabel">0</label>
</div>
<div class="itemLabel">Radius</div>
<div class="itemContent">
<input id="sphereR" type="range" value="1" min="0" max="3.12" step="0.01"
onchange="game.onSliderChange(this.id, this.value)"/>
<label id="sphereRLabel">0</label>
</div>
</div>
</div>
</div>
<div class="canvasArea" >
<canvas id="myCanvas" width="820" height="600" style="width: 100%; height:100%;">
You browser does not support HTML5!
</canvas>
</div>
<script type="text/javascript">
var canvas = document.getElementById("myCanvas");
canvas.addEventListener("mousemove",
function(event)
{
event = event || window.event;
var pos = mousePosFromEvent(event);
if (game.onMouseMove)
game.onMouseMove(pos, event);
});
canvas.addEventListener("mousedown",
function(event)
{
event = event || window.event;
var pos = mousePosFromEvent(event);
if (game.onMouseDown)
game.onMouseDown(pos, event);
});
canvas.addEventListener("mouseup",
function(event)
{
event = event || window.event;
var pos = mousePosFromEvent(event);
if (game.onMouseUp)
game.onMouseUp(pos, event);
});
setWheelEvent(canvas,
function (pos, delta, event)
{
game.onMouseWheel(pos, delta, event);
});
</script>
<script type="text/javascript" src="src/3rd/gl-matrix.js"> </script>
<script type="text/javascript" src="src/3rd/cannon.js"> </script>
<script type="text/javascript" src="src/engine/math.js"></script>
<script type="text/javascript" src="src/engine/common/utils.js"></script>
<script type="text/javascript" src="src/engine/input/keyboard.js"> </script>
<script type="text/javascript" src="src/engine/renderres.js"></script>
<script type="text/javascript" src="src/engine/renderres/texture.js"></script>
<script type="text/javascript" src="src/engine/core/engine.js"></script>
<script type="text/javascript" src="src/engine/core/camera.js"></script>
<script type="text/javascript" src="src/engine/file/modelloaderxml.js"></script>
<script type="text/javascript" src="src/engine/geometry.js"></script>
<script type="text/javascript" src="src/engine/model/model.js"></script>
<script type="text/javascript" src="src/engine/skinanim.js"></script>
<script type="text/javascript" src="src/engine/core/simpledraw.js"></script>
<script type="text/javascript" src="src/engine/renderres/shader.js"></script>
<script type="text/javascript" src="src/engine/fileresource.js"></script>
<script type="text/javascript" src="src/engine/physics/physics.js"></script>
<script type="text/javascript" src="src/boundedior/game.js"></script>
<script type="text/javascript">
function onloadBody()
{
Engine.renderCallback = render;
Engine.init("myCanvas");
game.init();
Engine.mainLoop();
}
function render(deltaTime)
{
game.render(deltaTime);
$("#fps").text(Engine.FPS);
}
</script>
</body>
</html>