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DemoWindow.cs
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/***
* Copyright (c) 2024 Red Games
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLRDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USER OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Random = UnityEngine.Random;
namespace RedGame.Framework.EditorTools
{
// Demo data class
public class LightItem
{
public bool enabled;
public string name;
public LightType type;
public LightShape shape;
public Color color;
public float intensity;
}
// Demo editor window
public class DemoWindow : EditorWindow
{
private SimpleEditorTableView<LightItem> _tableView;
private LightItem[] _lightItems = Array.Empty<LightItem>();
private LightType _newLightType = LightType.Directional;
[MenuItem("My Tool/Show Table View Demo")]
private static void ShowWindow()
{
var window = GetWindow<DemoWindow>();
window.titleContent = new GUIContent("Lights Table");
window.Show();
}
private SimpleEditorTableView<LightItem> CreateTable()
{
SimpleEditorTableView<LightItem> tableView = new SimpleEditorTableView<LightItem>();
GUIStyle labelGUIStyle = new GUIStyle(GUI.skin.label)
{
padding = new RectOffset(left: 10, right: 10, top: 2, bottom: 2)
};
GUIStyle disabledLabelGUIStyle = new GUIStyle(labelGUIStyle)
{
normal = new GUIStyleState
{
textColor = Color.gray
}
};
tableView.AddColumn("E", 30, (rect, item) =>
{
rect.xMin += 10;
item.enabled = EditorGUI.Toggle(
position: rect,
value: item.enabled
);
}).SetMaxWidth(30).SetTooltip("Enable/Disable Light");
tableView.AddColumn("Name", 80, (rect, item) =>
{
GUIStyle style = item.enabled ? labelGUIStyle : disabledLabelGUIStyle;
item.name = EditorGUI.TextField(
position: rect,
text: item.name,
style: style
);
}).SetAutoResize(true).SetTooltip("Light name")
.SetSorting((a, b) => String.Compare(a.name, b.name, StringComparison.Ordinal));
tableView.AddColumn("Type", 70, (rect, item) =>
{
float iconSize = rect.height;
Rect iconRect = new Rect(rect.x, rect.y, iconSize, iconSize);
Rect labelRect = new Rect(iconRect.xMax, rect.y, rect.width - iconSize, rect.height);
string iconName = GetLightIcon(item.type);
EditorGUI.LabelField(iconRect, EditorGUIUtility.IconContent(iconName));
item.type = (LightType) EditorGUI.EnumPopup(
position: labelRect,
item.type
);
}).SetAllowToggleVisibility(true).SetSorting((a, b) => a.type - b.type);
tableView.AddColumn("Shape", 70, (rect, item) =>
{
if (item.type != LightType.Directional)
item.shape = (LightShape)EditorGUI.EnumPopup(
position: rect,
item.shape
);
}).SetAllowToggleVisibility(true).SetTooltip("Shape of light");
tableView.AddColumn("Color", 100, (rect, item) =>
{
item.color = EditorGUI.ColorField(
position: rect,
item.color
);
}).SetAllowToggleVisibility(true);
tableView.AddColumn("Intensity", 120, (rect, item) =>
{
item.intensity = EditorGUI.Slider(
position: rect,
value: item.intensity,
leftValue: 0,
rightValue: 3
);
}).SetAllowToggleVisibility(true).SetSorting((a, b) => a.intensity.CompareTo(b.intensity));
tableView.AddColumn("Edit", 60, (rect, item) =>
{
if (GUI.Button(rect, "Delete"))
{
_lightItems = _lightItems.Where(x => x != item).ToArray();
}
}).SetTooltip("Click to delete this light");
return tableView;
}
private void OnGUI()
{
TitleGUI();
if (_tableView == null)
_tableView = CreateTable();
_tableView.DrawTableGUI(_lightItems);
StatusGUI();
}
private void TitleGUI()
{
EditorGUILayout.BeginHorizontal();
_newLightType = (LightType)EditorGUILayout.EnumPopup("Light Type", _newLightType);
// Create new light button
if (GUILayout.Button("Create New"))
{
_lightItems = _lightItems.Concat(new[]
{
new LightItem
{
enabled = true,
name = GetUniqueLightName(),
type = _newLightType,
shape = GetRandomLightShape(),
color = GetRandomColor(),
intensity = Mathf.Round(Random.Range(0.0f, 3.0f) * 100) * 0.01f
}
}).ToArray();
_newLightType = GetRandomLightType();
}
EditorGUILayout.EndHorizontal();
}
private void StatusGUI()
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Total Light Count: " + _lightItems.Length);
EditorGUILayout.EndHorizontal();
}
private string GetUniqueLightName()
{
int index = 1;
string lightName = "Light " + index;
while (_lightItems.Any(x => x.name == lightName))
{
index++;
lightName = "Light " + index;
}
return lightName;
}
private Color GetRandomColor()
{
return new Color(
Random.value,
Random.value,
Random.value
);
}
private LightType GetRandomLightType()
{
return (LightType) Random.Range(0, 3);
}
private LightShape GetRandomLightShape()
{
return (LightShape) Random.Range(0, 3);
}
private static string GetLightIcon(LightType type)
{
switch (type)
{
case LightType.Directional:
return "DirectionalLight Icon";
case LightType.Spot:
return "SpotLight Icon";
case LightType.Area:
return "AreaLight Icon";
case LightType.Disc:
return "DiscLight Icon";
default:
return "d_Light Icon";
}
}
}
}