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gui.py
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import pygame
import pygame_gui
import cell
from pygame_gui.core import ObjectID
from legend_cell import LegendCell
from grid import GREY
GUI_ELEMENT_OFFSET = 20
class GUI:
"""GUI handler class"""
def __init__(self, win, ui_manager, grid, algorithms, mazes, width, height, animation_speed):
self.algo_menu = pygame_gui.elements.UIDropDownMenu(
options_list=[algo for algo in algorithms],
starting_option=algorithms.ASTAR,
relative_rect=pygame.Rect((grid.x, grid.y / 2 - 15), (230, 30)),
manager=ui_manager,
)
self.visualize_button = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(
(
self.algo_menu.get_abs_rect().x
+ self.algo_menu.get_abs_rect().width
+ GUI_ELEMENT_OFFSET,
grid.y / 2 - 15,
),
(100, 30),
),
text="Visualize",
manager=ui_manager,
object_id="#visualize_button",
)
self.maze_menu = pygame_gui.elements.UIDropDownMenu(
options_list=[maze for maze in mazes],
starting_option=mazes.RECDIV,
relative_rect=pygame.Rect(
(
self.visualize_button.get_abs_rect().x
+ self.visualize_button.get_abs_rect().width
+ GUI_ELEMENT_OFFSET,
grid.y / 2 - 15,
),
(305, 30),
),
manager=ui_manager,
)
self.generate_button = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(
(
self.maze_menu.get_abs_rect().x
+ self.maze_menu.get_abs_rect().width
+ GUI_ELEMENT_OFFSET,
grid.y / 2 - 15,
),
(100, 30),
),
text="Generate",
manager=ui_manager,
)
self.clear_everything_button = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect((width - 55, grid.y / 2 - 15), (50, 30)),
text="CE",
manager=ui_manager,
)
self.unvisited_cell_lable = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect((grid.x + grid.gap, height - 30), (90, grid.gap)),
text="-unvisited",
manager=ui_manager,
object_id=ObjectID(object_id=None, class_id="@legend_cell_lables"),
)
self.visited_cell_lable = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect((grid.x + 800 + grid.gap, height - 30), (123, grid.gap)),
text="-visited",
manager=ui_manager,
object_id=ObjectID(object_id=None, class_id="@legend_cell_lables"),
)
self.open_cell_lable = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect((grid.x + 400 + grid.gap, height - 30), (50, grid.gap)),
text="-open",
manager=ui_manager,
object_id=ObjectID(object_id=None, class_id="@legend_cell_lables"),
)
self.path_cell_lable = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect((grid.x + 600 + grid.gap, height - 30), (50, grid.gap)),
text="-path",
manager=ui_manager,
object_id=ObjectID(object_id=None, class_id="@legend_cell_lables"),
)
self.wall_cell_lable = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect((grid.x + 200 + grid.gap, height - 30), (50, grid.gap)),
text="-wall",
manager=ui_manager,
object_id=ObjectID(object_id=None, class_id="@legend_cell_lables"),
)
self.legend_cells = [
LegendCell(win, grid.x, height - 30, cell.UNVISITED_COLOR, GREY, grid),
LegendCell(win, grid.x + 200, height - 30, cell.WALL_COLOR, GREY, grid),
LegendCell(win, grid.x + 400, height - 30, cell.OPEN_COLOR, GREY, grid),
LegendCell(win, grid.x + 600, height - 30, cell.PATH_COLOR, GREY, grid),
LegendCell(win, grid.x + 800, height - 30, cell.VISITED_COLOR_1, GREY, grid),
LegendCell(win, grid.x + 825, height - 30, cell.VISITED_COLOR_2, GREY, grid),
]
self.clear_button = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect((width - 105, grid.y / 2 - 15), (50, 30)),
text="C",
manager=ui_manager,
)
self.parcel_button = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(
(
self.generate_button.get_abs_rect().x
+ self.generate_button.get_abs_rect().width
+ GUI_ELEMENT_OFFSET,
grid.y / 2 - 15,
),
(130, 30),
),
text="Add Parcel",
manager=ui_manager,
)
self.speed_lable = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect((grid.x + 1000, height - 32), (50, grid.gap + 5)),
text="Speed:",
manager=ui_manager,
object_id=ObjectID(object_id=None, class_id="@legend_cell_lables"),
)
self.speed_slider = pygame_gui.elements.UIHorizontalSlider(
start_value=animation_speed,
value_range=(animation_speed - animation_speed / 2, animation_speed + animation_speed / 2,),
relative_rect=pygame.Rect((grid.x + 1050, height - 32), (200, grid.gap + 5)),
manager=ui_manager,
)
self.speed_value_lable = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect((grid.x + 1250, height - 32), (35, grid.gap + 5)),
text="x",
manager=ui_manager,
object_id=ObjectID(object_id=None, class_id="@legend_cell_lables"),
)
self.speed_value_lable.set_text(f"{round(self.speed_slider.current_percentage * 100)}%")