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I'm trying to run a simple script using LuaMachine but it keeps crashing.
FLuaValue Result = LuaState->RunString(TEXT("print('LuaMachine initialized in SampleGameActor!')"), TEXT("SampleGameTest"));
RunString has two arguments. Does the second one have to be the name of a LuaCode asset?
Or am I doing something that's just not meant to work?
Thanks!
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