@@ -555,7 +555,7 @@ void DrawSphere(Vector3 centerPos, float radius, Color color)
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// Draw sphere with extended parameters
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void DrawSphereEx (Vector3 centerPos , float radius , int rings , int slices , Color color )
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{
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- // int numVertex = (rings + 2)*slices*6;
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+ int numVertex = (rings + 2 )* slices * 6 ;
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rlCheckRenderBatchLimit (numVertex );
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rlPushMatrix ();
@@ -598,7 +598,7 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
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// Draw sphere wires
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void DrawSphereWires (Vector3 centerPos , float radius , int rings , int slices , Color color )
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{
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- // int numVertex = (rings + 2)*slices*6;
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+ int numVertex = (rings + 2 )* slices * 6 ;
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rlCheckRenderBatchLimit (numVertex );
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rlPushMatrix ();
@@ -645,7 +645,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
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{
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if (sides < 3 ) sides = 3 ;
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- // int numVertex = sides*6;
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+ int numVertex = sides * 6 ;
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rlCheckRenderBatchLimit (numVertex );
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rlPushMatrix ();
@@ -704,7 +704,7 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e
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{
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if (sides < 3 ) sides = 3 ;
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- // int numVertex = sides*6;
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+ int numVertex = sides * 6 ;
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rlCheckRenderBatchLimit (numVertex );
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Vector3 direction = { endPos .x - startPos .x , endPos .y - startPos .y , endPos .z - startPos .z };
@@ -763,7 +763,7 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
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{
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if (sides < 3 ) sides = 3 ;
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- // int numVertex = sides*8;
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+ int numVertex = sides * 8 ;
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rlCheckRenderBatchLimit (numVertex );
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rlPushMatrix ();
@@ -797,7 +797,7 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
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{
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if (sides < 3 ) sides = 3 ;
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- // int numVertex = sides*6;
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+ int numVertex = sides * 6 ;
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rlCheckRenderBatchLimit (numVertex );
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Vector3 direction = { endPos .x - startPos .x , endPos .y - startPos .y , endPos .z - startPos .z };
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