We welcome contributions from the community. See Issues for a list of open bugs and enhancements. Contributors looking for something fun to work on should look at issues taged as:
Terminal.Gui follows the Mono Coding Guidelines. ../.editorconfig
uses Visual Studio to help enforce these.
Terminal.Gui, as a UI framework, heavily influences how console graphical user interfaces (GUIs) work. We use the following tenets to guide us:
NOTE: Like all tenets, these are up for debate. If you disagree, have questions, or suggestions about these tenets and guideliens submit an Issue using the design tag.
- Honor What's Come Before. The Mac and Windows OS's have well established GUI idioms that are mostly consistent. We adhere to these versus inventing new ways for users to do things. For example, Terminal.Gui adopts the
ctrl/command-c
,ctrl/command-v
, andctrl/command-x
keyboard shortcuts for cut, copy, and paste versus defining new shortcuts. - Consistency Matters. Common UI idioms should be consistent across the GUI framework. For example,
ctrl/command-q
quits/exits all modal views. See Issue #456 as a counter example that should be fixed. - Honor the OS, but Work Everywhere. Terminal.Gui is cross-platform, but we support taking advantage of a platform's unique advantages. For example the Windows Console API is richer than the Unix API in terms of keyboard handling. Thus, in Windows pressing the
alt
key in a Terminal.Gui app will activate theMenuBar
, but in Unix the user has to press the full hotkey (e.g.alt-f
) orF9
. - Keyboard first, Mouse also. Users use consoles primarily with the keyboard; Terminal.Gui is optimized for getting stuff done without using the mouse. However, as a GUI framework, the mouse is essential, thus we strive to ensure that everything also works via the mouse.
Terminal.Gui provides an API that is used by many. As the project evolves contributors should follow these tenets to ensure consistency and backwards compatabiltiy.
NOTE: Like all tenets, these are up for debate. If you disagree, have questions, or suggestions about these tenets and guideliens submit an Issue using the design tag.
- Stand on the shoulders of giants. Follow the Microsoft .NET Framework Design Guidelines where appropriate.
- Don't Break Existing Stuff. Avoid breaking changes to user behavior or the public API; instead, figure out how to implement new functionality in a parallel way. If a breaking change can't be avoided, follow the guidelines below.
- Fail-fast. Fail-fast makes bugs and failures appear sooner, leading to a higher-quality framework and API.
- Standards Reduce Complexity. We strive to adopt standard API idoms because doing so reduces complexity for users of the API. For example, see Tenet #1 above. A counter example is Issue #447.
Great care has been provided thus far in ensuring Terminal.Gui has great API Documentation. Contributors have a responsibility for continuously improving the API Documentation.
- All public APIs must have clear, concise, and complete documentation in the form of XML Documentation.
- Keep the
<summary></summary>
terse. - Use
<see cref=""/>
liberally to cross-link topics. - Use
<remarks></remarks>
to add more context and explanation. - For complex topics, provide conceptual documentation in the
docfx/articles
folder as a.md
file. It will automatically get picked up and be added to Conceptual Documentation. - Use proper English and good grammar.
The Microsoft .NET Framework Design Guidelines provides these guideliens for defining events:
Events always refer to some action, either one that is happening or one that has occurred. Therefore, as with methods, events are named with verbs, and verb tense is used to indicate the time when the event is raised.
✔️ DO name events with a verb or a verb phrase.
Examples include Clicked, Painting, DroppedDown, and so on.
✔️ DO give events names with a concept of before and after, using the present and past tenses.
For example, a close event that is raised before a window is closed would be called Closing, and one that is raised after the window is closed would be called Closed.
❌ DO NOT use "Before" or "After" prefixes or postfixes to indicate pre- and post-events. Use present and past tenses as just described.
✔️ DO name event handlers (delegates used as types of events) with the "EventHandler" suffix, as shown in the following example:
public delegate void ClickedEventHandler(object sender, ClickedEventArgs e);
✔️ DO use two parameters named sender and e in event handlers.
The sender parameter represents the object that raised the event. The sender parameter is typically of type object, even if it is possible to employ a more specific type.
✔️ DO name event argument classes with the "EventArgs" suffix.
We are not currently consistent along these lines in Terminal.Gui
at all. This leads to friction for adopters and bugs. As we take on fixing this we use the following guidelines:
- We follow the naming guidelines provided in https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/names-of-type-members?redirectedfrom=MSDN
- We use the
Action<T>
idiom for internal APIs, not for public APIs. For public APIs we use theevent/EventHandler
model. - For public APIs, the class that can raise the event will implement:
- A
virtual
event raising function, named asOnEventToRaise
. Typical implementations will simply do aEventToRaise?.Invoke(this, eventArgs)
. - An
event
as inpublic event EventHandler<EventToRaiseArgs> EventToRaise
- Consumers of the event can do
theobject.EventToRaise += (sender, e) => {};
- Sub-classes of the class implementing
EventToRaise
can overrideOnEventToRaise
as needed.
- A
- Where possible, a subclass of
EventArgs
should be provided and the old and new state should be included. By doing this, event handler methods do not have to query the sender for state.
See also: https://www.codeproject.com/Articles/20550/C-Event-Implementation-Fundamentals-Best-Practices
- Support parameterless constructors (see [Issue 102](Parameterless constructors #102)). Do not require callers to use a parametrized constructor except when forcing
Absolute Layout
). - Avoid doing initialization via constructors. Instead use a property so consumers can use object initialization (e.g.
var foo = new Foo() { a = b };
). - Ensure the
UICatalog
demo for the new class illustrates bothAbsolutle Layout
andComputed Layout
.
- Tag all pull requests that cause breaking changes to user behavior or the public API with the breaking-change tag. This will help project maintainers track and document these.
- Add a
<remark></remark>
to the XML Documentation to the code describing the breaking change. These will get picked up in the API Documentation.
Terminal.Gui has an automated unit or regression test suite. See the Testing wiki
In addition UI Catalog is a great sample app for manual testing.
When adding new functionality, fixing bugs, or changing things, please either add a new Scenario
to UICatalog or update an existing Scenario
to fully illustrate your work and provide a test-case.