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iMain.cpp
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//#define _CRT_SECURE_NO_WARNINGS
int global_flag = 0;
#include "iGraphics.h"
#include "iShowImg.h"
#include "menu.h"
#include<math.h>
#include "level1.h"
int loading_done = 0;
void timers();
void get_keys() {
if (current_level == 1) getKeys(&level1), gravity_function(&level1), dyn_thorn_move(&level1);
else if (current_level == 2) getKeys(&level2), gravity_function(&level2), dyn_thorn_move(&level2);
else if (current_level == 3) getKeys(&level3), gravity_function(&level3), dyn_thorn_move(&level3);
}
void iDraw() {
//place your drawing codes here
iClear();
iSetColor(255,255,255);
iFilledRectangle(0,0,2000,2000);
if (frames_displayed >= 100 and !loading_done)
{
current_level = -1;
loading_done = 1;
timers();
}
if (current_level == -2) animation();
else if (current_level == -1) show_menu();
else if (current_level==1) draw_level(&level1);
else if (current_level==2) draw_level(&level2);
else if(current_level ==3 ) draw_level(&level3);
else if (current_level == 4) iPauseTimer(4), iShowBMP(0, 0, "resource/congrats.fle"), show_count_brown_four(total_score, 600, 183);
//if (current_level==3) draw_level(&level);
}
void iMouseMove(int mx, int my) {
}
void iMouse(int button, int state, int mx, int my) {
if (current_level == -1 && button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
if (mx > 40 && mx < 95 && my > 55 && my < 105) {
cur_screen = 2;
}
else if (mx > 40 && mx < 95 && my > 130 && my < 180) {
cur_screen = 1;
}
else {
if (cur_screen == 0)
{
current_level = 1;
timers();
}
else cur_screen = 0;
}
} else{
if(current_level >= 1 && current_level <= 3 && !game_over){
if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN){
if(mx >= 1056 && mx <= 1102 && my >= 154 && my <= 203){
if(paused){
paused = 0;
iResumeTimer(0);
iResumeTimer(1);
iResumeTimer(2);
iResumeTimer(3);
iResumeTimer(4);
} else{
paused = 1;
iPauseTimer(0);
iPauseTimer(1);
iPauseTimer(2);
iPauseTimer(3);
iPauseTimer(4);
}
}
}
}
else if(game_over && current_level >= 1 && button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
game_over = 0;
current_level = -2;
loading_done = 0;
frames_displayed = 0;
timers();
}
else if(current_level == 4 && button == GLUT_LEFT_BUTTON && state == GLUT_DOWN){
game_over = 0;
current_level = -2;
loading_done = 0;
frames_displayed = 0;
timers();
}
}
}
void iKeyboard(unsigned char key) {
static int c=0;
if (key == 'q') {
exit(0);
}
else {
char t[2];
t[0] = key;
t[1] = 0;
strcat(text, t);
}
}
void iSpecialKeyboard(unsigned char key) {
if (key == GLUT_KEY_END) {
exit(0);
}
}
void power_speed_timer() {
if(t_flag == 0){
t_flag = 1;
return;
}
if(t_flag == 1){
my_v = 10;
iPauseTimer(3);
return;
}
}
int main() {
text[0] = 0;
level1.levelID = 1;
level2.levelID = 2;
level3.levelID = 3;
image_init();
for(int i = 0; i < image_count; ++i){
iLoadImg(i, 0xFFFFFF);
}
iSetTimer(5, get_keys);
iSetTimer(10, move_cloud);
iPauseTimer(1);
iSetTimer(30, loading_screen);
iPauseTimer(2);
iSetTimer(10000, power_speed_timer);
iPauseTimer(3);
iSetTimer(1000, changeScore);
iPauseTimer(4);
timers();
iInitialize(SCREEN_WIDTH, SCREEN_HEIGHT, "Bounce Game");
return 0;
}