I added this action to our game repository, but it ended with this error:
Note we are running godot version 3.5.2
onready var collision_shape= $Area2D/Col
^
Unexpected token Token('TYPE_HINT', 'onready') at line 10, column 1.
Expected one of:
* VAR
* CONST
* ENUM
* AT
* $END
* REGULAR_STRING
* CLASS
* _INDENT
* SIGNAL
* FUNC
* STATIC
* EXTENDS
* PASS
* CLASS_NAME
* _NL
* LONG_STRING
I suppose this action supports only older versions of godot, and thus does not recognise the ondready keyword.
I added this action to our game repository, but it ended with this error:
Note we are running godot version
3.5.2I suppose this action supports only older versions of godot, and thus does not recognise the
ondreadykeyword.