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Is this maintained? #1

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@GandelXIV

I added this action to our game repository, but it ended with this error:

Note we are running godot version 3.5.2

onready var collision_shape= $Area2D/Col
^

Unexpected token Token('TYPE_HINT', 'onready') at line 10, column 1.
Expected one of: 
	* VAR
	* CONST
	* ENUM
	* AT
	* $END
	* REGULAR_STRING
	* CLASS
	* _INDENT
	* SIGNAL
	* FUNC
	* STATIC
	* EXTENDS
	* PASS
	* CLASS_NAME
	* _NL
	* LONG_STRING

I suppose this action supports only older versions of godot, and thus does not recognise the ondready keyword.

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