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[ExecuTorch][WebGPU] Add et_vk.prepack (constant-tensor packing) for E2E weight loading
Pull Request resolved: #20265
Adds the WebGPU backend handler for `et_vk.prepack.default`, the node the VulkanPartitioner wraps around every constant feeding a delegated op so the constant is materialized into its dedicated GPU buffer before inference.
For the WebGPU backend's buffer-flat/fp32 model, prepack is an identity layout (same dims, dtype, and bytes), so the handler runs no compute shader: it validates that `src` and `out` match (dims, `elem_size`, `nbytes`, non-null buffers; every check throws fail-loud) and records a one-time `src`->`out` buffer-to-buffer copy via the new `WebGPUGraph::add_prepack_copy`. The recorded copies run once in a new `build()` Phase 4 (after the op-dispatch chain is recorded), mirroring the Vulkan delegate's separate `prepack()` init phase (distinct from per-inference `execute()`). Ordering is guaranteed by the WebGPU queue -- the prepack submit precedes the first `execute()` submit on the same queue, so the copied data is visible without an explicit device poll (Dawn has no `wgpuDevicePoll`, and the backend relies on queue ordering plus the output-map wait elsewhere).
`src.elem_size` is the `WebGPUTensor` field added by the embedding op lower in this stack, so prepack stacks above it.
ghstack-source-id: 393506814
@exported-using-ghexport
Differential Revision: [D108428754](https://our.internmc.facebook.com/intern/diff/D108428754/)
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