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Center shields.io elements in the README.md file and grammar fixes for multiple documents. (#2471)
* Update shields.io elements to align in center in README.md
* Rephrase answers for easier understanding
* Remove wordiness and rephrase for better understanding.
* Grammar, spelling and phrasing fixes.
* Reorder words.
* Capitalize GitHub
* More grammar/spelling/rephrase edits for CONTRIBUTING.md
* Remove wordiness in CODE_OF_CONDUCT.md while keeping its message.
* Remove extra spaces, different choice of words and other minor fixes.
* All changes PVC requested.
* Remove curly quotes
Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -11,7 +11,7 @@ Version 3.0.0 is a major update to Arcade. It breaks compatibility with the 2.6
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These are the breaking API changes. Use this as a quick reference for updating 2.6 code. You can find more details in later sections. Lots of behavior has changed even if the interface hasn't. If you are porting old code, read through these logs thoroughly.
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* Dropped Python 3.8 support completely.
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* Texture management has completely changed in 3.0. In the past, we
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* Texture management has completely changed in 3.0. In the past, we
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cached everything, which caused issues for larger
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projects that needed memory management. Functions like `Arcade.load_texture` no longer cache textures.
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* Removed the poorly named `Window.set_viewport` and `set_viewport` methods.
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### Controller Input
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Previously, controllers were usable via the `Arcade.joysticks` module. This module is still available in 3.0.
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However, most people can treat it as depreciated. It is an alias to Pyglet's joysticks sub-module. There is now an `arcade.controller` module that is an alias to Pyglet's new Controller API. This change should make a more comprehensive selection of controllers usable with Arcade. The joystick module may still be helpful if you need specialty controllers such as racing wheels or flight sticks. The example code now uses the new controller AP.
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However, most people can treat it as depreciated. It is an alias to Pyglet's joysticks sub-module. There is now an `arcade.controller` module that is an alias to Pyglet's new Controller API. This change should make a more comprehensive choice of controllers usable with Arcade. The joystick module may still be helpful if you need specialty controllers such as racing wheels or flight sticks. The example code now uses the new controller AP.
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### Text
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#### Notable contributors:
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*[DarkLight1337](https://github.com/DarkLight1337) helped the team untangle type annotation issues for cameras
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*[Mohammad Ibrahim](https://github.com/Ibrahim2750mi) was a massive help with the GUI and various other parts of the library.
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*[ryyst](https://github.com/ryyst) completely revitalised the Arcade Docs.
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*[ryyst](https://github.com/ryyst) completely revitalized the Arcade Docs.
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