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* Bump to pyglet == 2.1dev3
* Remove del trick for getting future vec behavior
* Update to options object
* Switch arcade/__init__.py to use OOP options object
* Convert applications.py to OOP pyglet options
* Convert doc on headless to use options object
* Fix a comment in arcade/__init__.py
* Update tests/__init__.py
* Fix formatting
* Type compatibility fix in controller db loading
* Use pyglet.media.Source instead of a Union type
* Fix color typing in arcade.Text
* Ignore over-strict pyright Literal opinion
* Attempt to patch up the font loader
* Use new-style | None in application.Window.__init__
* Update some typing for set_fullscreen
* Use new-style | None
* Add casting and TODO on resolving screen coord issues upstream
* Mention rounding issue in set_fullscreen
* Add temporary type ignore for font_size
* Update type + doc for arcade.text bold support
* Update top-level docstring
* Update bold setter & getter
* Update bold return types
* Temporarily use pyglet development branch directly
* Use development pyglet in rolling release mode + comment it
* Add commented-out future pyglet == 2.1dev4 release we can swap to it later
* Formatting
* Use newly released pyglet==2.1dev4
* Projection funcs: remove inner tuple for Mat4 init
* add dot to pyproject.toml (no idea why pip resolves that)
* Use Vec3 for now in perspective example
* Centralize headless + add some type: ignore
* Centralize headless
* Add some type: ignore since pyglet did vague .pyi
* type: ignore in sound.py
* Whoops, forgot what file I'm in
* Replace todo with # type: ignore # pending syntax
* Awful temp fix for Text.font_name
* Formatting for sound
* Abomination of a test fix
* Import sorting for arcade/__init__.py
* Revert "Abomination of a test fix" (Test not actually fixed)
This reverts commit c59d674.
* Maybe fix the import test?
* Temp fix for pyglet typing all things as float for some reason
* Fix another instance of pyglet making everything a float
* Out of patience for pyglet import / metaclass / method resolution
* Fix rebase issue in casting
* Type ignore window issues
* Tweak pyproject.toml
* Ignore pyglet Window type
The class is dynamically assigned at runtime
so pyright can't handle it.
* Wrong typing for screen
* format issue
* Bump pyright
* Temp ignore EventDispatcher issue
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Co-authored-by: Einar Forselv <[email protected]>
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