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pyproject.toml
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148 lines (130 loc) · 5.42 KB
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[project]
name = "pygame-ce"
version = "2.5.8.dev1"
description = "Python Game Development"
readme = "README.rst" # for long description
requires-python = ">=3.10"
license = {text = "LGPL v2.1"}
authors = [{name = "A community project"}]
classifiers = [
"Development Status :: 5 - Production/Stable",
"License :: OSI Approved :: GNU Library or Lesser General Public License (LGPL)",
"Programming Language :: Assembly",
"Programming Language :: C",
"Programming Language :: Cython",
"Programming Language :: Python",
"Programming Language :: Python :: 3",
"Programming Language :: Python :: 3.10",
"Programming Language :: Python :: 3.11",
"Programming Language :: Python :: 3.12",
"Programming Language :: Python :: 3.13",
"Programming Language :: Python :: 3.14",
"Programming Language :: Python :: Implementation :: CPython",
"Programming Language :: Python :: Implementation :: PyPy",
"Topic :: Games/Entertainment",
"Topic :: Multimedia :: Sound/Audio",
"Topic :: Multimedia :: Sound/Audio :: MIDI",
"Topic :: Multimedia :: Sound/Audio :: Players",
"Topic :: Multimedia :: Graphics",
"Topic :: Multimedia :: Graphics :: Capture :: Digital Camera",
"Topic :: Multimedia :: Graphics :: Capture :: Screen Capture",
"Topic :: Multimedia :: Graphics :: Graphics Conversion",
"Topic :: Multimedia :: Graphics :: Viewers",
"Topic :: Software Development :: Libraries :: pygame",
"Operating System :: Microsoft :: Windows",
"Operating System :: POSIX",
"Operating System :: Unix",
"Operating System :: MacOS",
"Typing :: Typed"
]
[project.urls]
homepage = "https://pyga.me"
"Bug Reports" = "https://github.com/pygame-community/pygame-ce/issues"
"Documentation" = "https://pyga.me/docs"
"Release Notes" = "https://github.com/pygame-community/pygame-ce/releases"
"Source" = "https://github.com/pygame-community/pygame-ce"
[project.entry-points.pyinstaller40]
hook-dirs = 'pygame.__pyinstaller:get_hook_dirs'
[project.entry-points."briefcase.bootstraps"]
pygame_ce = 'pygame.__briefcase.pygame_ce:PygameCEGuiBootstrap'
[build-system]
requires = [
"meson-python<=0.18.0",
"meson<=1.10.0",
"ninja<=1.13.0",
"cython<=3.2.4",
"sphinx<=8.2.3",
"astroid<4.0.0",
"sphinx-autoapi<=3.6.0",
"pyproject-metadata!=0.9.1",
]
build-backend = 'mesonpy'
[tool.meson-python.args]
install = ['--tags=runtime,python-runtime,pg-tag']
# uncomment to get werror locally
# setup = ["-Derror_on_warns=true"]
[tool.cibuildwheel]
# The default build-frontend is "pip", but we use the recommended "build" frontend.
# build (AKA pypa/build) is a simple tool that just focusses on one thing: building
# wheels. build still needs to interact with a pip-like tool to handle build-time
# dependencies. Here is where uv comes into the picture. It is an "installer" like pip,
# but faster. It has been observed to save a couple of minutes of CI time.
build-frontend = "build[uv]"
# here we build wheels for all supported python versions. We do not support musllinux
# and free threaded builds as of now. We also skip Python 3.10 build on ARM Windows
# because it is very very unlikely to be used (numpy does it too).
build = "cp3{10,11,12,13,14}-* pp311-*"
skip = ["*-musllinux_*", "cp31?t-*", "cp310-win_arm64"]
# build[uv] is verbose by default, so below flag is not needed here
# build-verbosity = 3
# In CIBW 2, defaults to pypy-enabled, but is throwing warnings about the
# default changing in CIBW 3. So since we use pypy, lets explicitly enable it.
# https://cibuildwheel.pypa.io/en/stable/options/#enable
enable = ["pypy"]
environment = { SDL_VIDEODRIVER="dummy", SDL_AUDIODRIVER="disk" }
test-command = "python -m pygame.tests -v --exclude opengl,music,timing --time_out 300"
test-requires = ["numpy"]
[tool.cibuildwheel.config-settings]
setup-args = [
"-Derror_on_warns=true",
"-Dvsenv=true", # same effect as passing --vsenv
"-Derror_docs_missing=true",
]
[tool.cibuildwheel.pyodide]
build = "cp313-*" # build only for the latest python version.
# EMSDK path is hardcoded here, and has to be manually kept updated with updates
# to cibuildwheel and/or pyodide.
before-build = """
sed -i 's/var SUPPORT_LONGJMP *= *[^;]*;/var SUPPORT_LONGJMP = "wasm";/' \
/home/runner/.cache/cibuildwheel/emsdk-4.0.9/emsdk-4.0.9/upstream/emscripten/src/settings.js &&
embuilder --pic --force build \
sdl2 libhtml5 sdl2_ttf 'sdl2_mixer:formats=ogg,mp3,mod,mid' \
'sdl2_image:formats=bmp,gif,jpg,lbm,pcx,png,pnm,qoi,svg,tga,xcf,xpm,xv'
"""
test-command = "" # TODO: figure out how to test
[tool.ruff]
exclude = [
"buildconfig/*.py",
"buildconfig/stubs/pygame/typing.pyi",
"docs/reST/",
"setup.py",
]
[tool.ruff.lint]
select = ["I"]
[tool.ruff.lint.isort]
combine-as-imports = true
[tool.ruff.format]
quote-style = "preserve"
# numpy is a test dependency, but we build for systems that numpy doesn't have
# binary wheels for. In such cases, we do not want to waste CI time building
# numpy from source. So, we are gonna force numpy to be "only-binary" and skip
# numpy on platforms that it doesn't have wheels for
[tool.uv.pip]
only-binary = ["numpy"]
# 1. skip all 32-bit manylinux (i686)
# 2. skip all pypy+arm combinations
# 3. skip pypy 3.11 manylinux and cpython 3.14 manylinux (numpy has newer manylinux
# wheels for this which is incompatible with our manylinux version)
[[tool.cibuildwheel.overrides]]
select = "{*-manylinux_i686,pp*-*{arm64,aarch64},pp311-manylinux_x86_64,cp314-manylinux_*}"
test-requires = []