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# Pusher Channels Unity Client Library
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This library packages [the official WebSocket .NET SDK for Pusher Channels](https://github.com/pusher/pusher-websocket-dotnet) as a `.unitypackage` and an `UPM package` to make it easier to use in [Unity](https://unity.com/) projects. For API documentation, see [the pusher-websocket-dotnet README](https://github.com/pusher/pusher-websocket-dotnet).
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## Repository Structure
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### 2 Install
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#### 2.1 Install it via unitypackage
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2.1.1 - Download the latest `PusherWebsocketUnity-2.3.1.unitypackage` from [releases](/../../releases)<br>
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2.1.1 - Download the latest `PusherWebsocketUnity-2.3.1+251003.unitypackage` from [releases](/../../releases)<br>
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2.1.2 - Open a new/existing Unity project and make sure it is being opened by a [supported version of Unity](#unity-versions-support)<br>
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2.1.3 - [if your Unity version is **2018.x.x**] Make sure that under `Edit -> Project Settings -> Player` the `Configuration -> Scripting Runtime Version` is set to **.NET 4.x Equivalent**.<br>
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2.1.4 - Click on `Assets -> Import Package -> Custom Package...`, find and select the `PusherWebsocketUnity-2.3.1.unitypackage` and click *Import* on the `Import Unity Package` window.<br>
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2.1.4 - Click on `Assets -> Import Package -> Custom Package...`, find and select the `PusherWebsocketUnity-2.3.1+251003.unitypackage` and click *Import* on the `Import Unity Package` window.<br>
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#### 2.2 Install it via Unity Package Manager (UPM)
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**WARNING** this method works only if your version of Unity is **2018.3.x or greater**, if you don't satisfy that, use the [unitypackage](#2-install) method.<br>
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