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Add Windows and Linux libs. Update uplugin and yml.
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.pubnub.yml

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name: unreal-engine-chat
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version: v0.4.0
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version: v0.4.1
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schema: 1
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scm: github.com/pubnub/unreal-engine-chat
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changelog:
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- date: 2025-06-02
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version: v0.4.1
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changes:
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- type: feature
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text: "Add Connection Status Listener and Reconnect/DisconnectSubscriptions methods."
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- date: 2025-05-12
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version: v0.4.0
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changes:

PubnubChat.uplugin

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{
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"FileVersion": 3,
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"Version": 16,
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"VersionName": "0.4.0",
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"Version": 17,
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"VersionName": "0.4.1",
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"FriendlyName": "Pubnub Chat SDK",
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"Description": "Quickly and easily integrate a real-time text chat solution that is reliable, flexible, and scalable.",
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"Category": "Code",

Source/ThirdParty/sdk/include/pubnub_chat/chat.hpp

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/* CONNECTION STATUS */
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PN_CHAT_EXPORT void add_connection_status_listener(std::function<void(Pubnub::pn_connection_status status, Pubnub::ConnectionStatusData status_data)> connection_status_callback) const;
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PN_CHAT_EXPORT void remove_connection_status_listener() const;
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PN_CHAT_EXPORT bool reconnect_subscriptions() const;
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PN_CHAT_EXPORT bool disconnect_subscriptions() const;
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