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Copy pathVertexBufferObjectIndexed.cpp
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72 lines (57 loc) · 1.81 KB
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#include "VertexBufferObjectIndexed.h"
// Constructor -- initialise member variable m_bDataUploaded to false
CVertexBufferObjectIndexed::CVertexBufferObjectIndexed()
{
m_dataUploaded = false;
m_vboVertices = 0;
m_vboIndices = 0;
}
CVertexBufferObjectIndexed::~CVertexBufferObjectIndexed()
{}
// Create buffer objects for the vertices and indices
void CVertexBufferObjectIndexed::Create()
{
glGenBuffers(1, &m_vboVertices);
glGenBuffers(1, &m_vboIndices);
}
// Release the buffers and any associated data
void CVertexBufferObjectIndexed::Release()
{
if (m_vboVertices != 0) {
glDeleteBuffers(1, &m_vboVertices);
m_vboVertices = 0;
}
if (m_vboIndices != 0) {
glDeleteBuffers(1, &m_vboIndices);
m_vboIndices = 0;
}
m_dataUploaded = false;
m_vertexData.clear();
m_indexData.clear();
}
// Binds the buffers
void CVertexBufferObjectIndexed::Bind()
{
glBindBuffer(GL_ARRAY_BUFFER, m_vboVertices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_vboIndices);
}
// Uploads the data to the GPU. Afterwards, the data can be cleared.
// iUsageHint - GL_STATIC_DRAW, GL_DYNAMIC_DRAW...
void CVertexBufferObjectIndexed::UploadDataToGPU(int iUsageHint)
{
glBufferData(GL_ARRAY_BUFFER, m_vertexData.size(), &m_vertexData[0], iUsageHint);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexData.size(), &m_indexData[0], iUsageHint);
m_dataUploaded = true;
m_vertexData.clear();
m_indexData.clear();
}
// Adds data to the VBO.
void CVertexBufferObjectIndexed::AddVertexData(void* ptrVertexData, UINT uiVertexDataSize)
{
m_vertexData.insert(m_vertexData.end(), (BYTE*)ptrVertexData, (BYTE*)ptrVertexData+uiVertexDataSize);
}
// Adds data to the VBO.
void CVertexBufferObjectIndexed::AddIndexData(void* ptrIndexData, UINT uiIndexDataSize)
{
m_indexData.insert(m_indexData.end(), (BYTE*)ptrIndexData, (BYTE*)ptrIndexData+uiIndexDataSize);
}