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This repository has been archived by the owner on Dec 10, 2023. It is now read-only.
Engine manages instances for each mesh in the backend instead of requiring user setup.
Possible implementation
Update entity reference on movement-thread with the current mesh, material and offset buffer linked to it
Have a buffer containing all the instancing groups IDs
Have a transformation buffer setup for teach mesh that will grow/shrink depending on the quantity of entities linked to a single mesh (16 * NOfEntities)4. Have a buffer setup for materialIDs that will grow/shrink depending on the quantity of materials linked to these entities (1 * NOfEntities)
Send buffers to movement-thread when mesh is loaded
Update the transformation buffer with the current entity transformation when such changes
Post message to main thread requiring materialID and transformation buffers to update
The text was updated successfully, but these errors were encountered:
Engine manages instances for each mesh in the backend instead of requiring user setup.
Possible implementation
movement-thread
with the current mesh, material and offset buffer linked to itmovement-thread
when mesh is loadedThe text was updated successfully, but these errors were encountered: