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Fix LowLevelEngine example
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examples/IO/LowLevelEngine/LowLevelEngine.pde

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@@ -1,6 +1,7 @@
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import processing.sound.*;
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import com.jsyn.engine.SynthesisEngine;
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import com.jsyn.unitgen.ChannelOut;
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void setup() {
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@@ -50,5 +51,5 @@ void draw() {
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// a useful callback method when you are debugging a sound sketch
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void mouseClicked() {
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Sound.Status();
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Sound.status();
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}

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