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Restructure the asset/resource tree #433

@ravepossum

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@ravepossum

SImilar to #291, we should re-evaluate how the res/ folder's contents are organized.

Some initial questions to consider are:

  • Is res/ the most appropriate name?
  • Should data (e.g. encounters) and graphics (e.g. UI elements) remain intermingled, or be separated out?
  • Is it useful to have a generic graphics/ folder or should everything just be organized conceptually?
  • Where should map models, textures, etc. live when they're dumped?

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