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draw.go
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// Copyright (c) 2011 Mateusz Czapliński
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// Package polyutil contains very simple utility functions for drawing and (de)serialization of polygons.
package polyutil
import "github.com/akavel/polyclip-go"
// Putpixel describes a function expected to draw a point on a bitmap at (x, y) coordinates.
type Putpixel func(x, y int)
func abs(x int) int {
if x >= 0 {
return x
}
return -x
}
// Bresenham's algorithm, http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm
// TODO: handle int overflow etc.
func drawline(x0, y0, x1, y1 int, brush Putpixel) {
dx := abs(x1 - x0)
dy := abs(y1 - y0)
sx, sy := 1, 1
if x0 >= x1 {
sx = -1
}
if y0 >= y1 {
sy = -1
}
err := dx - dy
for {
brush(x0, y0)
if x0 == x1 && y0 == y1 {
return
}
e2 := err * 2
if e2 > -dy {
err -= dy
x0 += sx
}
if e2 < dx {
err += dx
y0 += sy
}
}
}
// DrawPolyline is a simple function for drawing a series of rasterized lines,
// connecting the points specified in pts (treated as a closed polygon).
// This function uses a very basic implementation of the Bresenham's algorithm
// (http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm),
// thus with no antialiasing. Moreover, the coordinates of the nodes are rounded
// down towards the nearest integer.
// The computed points are passed to brush function for final rendering.
func DrawPolyline(pts []polyclip.Point, brush Putpixel) {
last := len(pts) - 1
for i := 0; i < len(pts); i++ {
drawline(int(pts[last].X), int(pts[last].Y), int(pts[i].X), int(pts[i].Y), brush)
last = i
}
}