@@ -1470,32 +1470,32 @@ public static unsafe partial class SDL3
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[ NativeTypeName ( "#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8 \" SDL.gpu.createtexture.d3d12.clear.stencil\" " ) ]
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public static ReadOnlySpan < byte > SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8 => "SDL.gpu.createtexture.d3d12.clear.stencil"u8 ;
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- [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL \" SDL.gpu.device.create.debugmode\" " ) ]
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- public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL => "SDL.gpu.device.create.debugmode"u8 ;
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+ [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN \" SDL.gpu.device.create.debugmode\" " ) ]
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+ public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN => "SDL.gpu.device.create.debugmode"u8 ;
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- [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL \" SDL.gpu.device.create.preferlowpower\" " ) ]
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- public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL => "SDL.gpu.device.create.preferlowpower"u8 ;
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+ [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN \" SDL.gpu.device.create.preferlowpower\" " ) ]
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+ public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN => "SDL.gpu.device.create.preferlowpower"u8 ;
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[ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING \" SDL.gpu.device.create.name\" " ) ]
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public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING => "SDL.gpu.device.create.name"u8 ;
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- [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL \" SDL.gpu.device.create.shaders.private\" " ) ]
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- public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL => "SDL.gpu.device.create.shaders.private"u8 ;
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+ [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN \" SDL.gpu.device.create.shaders.private\" " ) ]
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+ public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN => "SDL.gpu.device.create.shaders.private"u8 ;
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- [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL \" SDL.gpu.device.create.shaders.spirv\" " ) ]
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- public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL => "SDL.gpu.device.create.shaders.spirv"u8 ;
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+ [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN \" SDL.gpu.device.create.shaders.spirv\" " ) ]
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+ public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN => "SDL.gpu.device.create.shaders.spirv"u8 ;
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- [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOL \" SDL.gpu.device.create.shaders.dxbc\" " ) ]
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- public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOL => "SDL.gpu.device.create.shaders.dxbc"u8 ;
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+ [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN \" SDL.gpu.device.create.shaders.dxbc\" " ) ]
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+ public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN => "SDL.gpu.device.create.shaders.dxbc"u8 ;
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- [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL \" SDL.gpu.device.create.shaders.dxil\" " ) ]
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- public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL => "SDL.gpu.device.create.shaders.dxil"u8 ;
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+ [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN \" SDL.gpu.device.create.shaders.dxil\" " ) ]
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+ public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN => "SDL.gpu.device.create.shaders.dxil"u8 ;
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- [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOL \" SDL.gpu.device.create.shaders.msl\" " ) ]
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- public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOL => "SDL.gpu.device.create.shaders.msl"u8 ;
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+ [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN \" SDL.gpu.device.create.shaders.msl\" " ) ]
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+ public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN => "SDL.gpu.device.create.shaders.msl"u8 ;
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- [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL \" SDL.gpu.device.create.shaders.metallib\" " ) ]
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- public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL => "SDL.gpu.device.create.shaders.metallib"u8 ;
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+ [ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN \" SDL.gpu.device.create.shaders.metallib\" " ) ]
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+ public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN => "SDL.gpu.device.create.shaders.metallib"u8 ;
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[ NativeTypeName ( "#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING \" SDL.gpu.device.create.d3d12.semantic\" " ) ]
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public static ReadOnlySpan < byte > SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING => "SDL.gpu.device.create.d3d12.semantic"u8 ;
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