Multiply Characters and start position. #23
gryzka
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Character Control Rig Addon
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Thanks for the report. We can add an option in the animation export settings to use object origin vs world origin |
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Thank you for your answer. Recently I found out how to reset posistion for second .dna loaded into scene. I see that NameCharacter_body_rig has an option set 0,0,0 before I generate rig and this is what i looked for. It works ok. |
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Hi. I’d like to know how to reset the default position for a second added character. When I load a second character, it is placed beside the previously loaded character. Then, when I create a Character Control Rig for both of them, the second one has a side offset as its starting position, but its root is still at 0,0,0. When I create animation for my character and export it to Unreal Engine, the second one has an incorrect position relative to the first one. Could you improve this or provide us proper approach?
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