Hi everyone!
I’m trying to render a Metahuman animation in Blender. I imported the facial animation from UE into Blender, and it plays back correctly in the viewport. But I ran into a problem during rendering — the facial animation jerks, freezes, and plays at an unstable frame rate. This isn’t specific to any renderer — the result is the same in Eevee, Cycles and Workbench. The result is unstable, freezes, and lags at different moments, even if I render it twice without changing the animation. The body animation works fine.
What could be the issue? Perhaps you could offer some advice on how to work effectively with Metahumans and render them in Blender?
Hi everyone!
I’m trying to render a Metahuman animation in Blender. I imported the facial animation from UE into Blender, and it plays back correctly in the viewport. But I ran into a problem during rendering — the facial animation jerks, freezes, and plays at an unstable frame rate. This isn’t specific to any renderer — the result is the same in Eevee, Cycles and Workbench. The result is unstable, freezes, and lags at different moments, even if I render it twice without changing the animation. The body animation works fine.
What could be the issue? Perhaps you could offer some advice on how to work effectively with Metahumans and render them in Blender?