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If you check materials such as eyeLeft, eyeRight, and teeth, you'll see that they use an invalid UV map named "UVMap" it's even highlighted in red. Instead, "DiffuseUV" should be used
Blender version 4.5.9
Character Dna version 0.6.9
If you check materials such as eyeLeft, eyeRight, and teeth, you'll see that they use an invalid UV map named "UVMap" it's even highlighted in red. Instead, "DiffuseUV" should be used