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Resignation: add resignation mechanism to reduce compute time #50

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barakugav opened this issue Sep 13, 2022 · 4 comments
Open

Resignation: add resignation mechanism to reduce compute time #50

barakugav opened this issue Sep 13, 2022 · 4 comments

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@barakugav
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@barakugav
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from alpha zero:

In order to save computation, clearly lost games are resigned. The resignation threshold v_resign is
selected automatically to keep the fraction of false positives (games that could have been won if AlphaGo had not resigned) below 5%. To measure false positives, we disable resignation in 10% of self-play games and play until termination.

@barakugav
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Even if a game is clearly lost, the search still yield good training data for the moves probabilities head.
Not sure we should invest in it, as it saves computation, but i think the training data produced is still reasonable.

@poja
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poja commented Nov 7, 2022 via email

@barakugav
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Its very hard to say.
If the players are good, big advantage should lead to quick victory in most cases, so i dont think 70%.
And in early stages we need the end game.
I think we should abandon this feature... also it is not trivial to implement

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