Skip to content

Latest commit

 

History

History
320 lines (248 loc) · 11.6 KB

File metadata and controls

320 lines (248 loc) · 11.6 KB

PRD-001: Game Mode with Spaceships

Status

Draft

Metadata

  • Created: 2025-12-08
  • Last Updated: 2025-12-08
  • Owner: Phoenix VC Development Team
  • Stakeholders: Product Team, UX Design, Development Team
  • Target Release: Q2 2025

1. Overview

Summary

Implement an interactive game mode that allows users to control a spaceship and navigate through the cosmic starfield visualization, transforming the website experience from passive viewing to active exploration.

Goals

  • Create an engaging, interactive experience that showcases Phoenix VC's innovation
  • Increase user engagement time on the website
  • Differentiate Phoenix VC's digital presence from competitors
  • Provide an entertaining way to explore the portfolio and cosmic theme

Non-Goals

  • Full-featured game with scoring or leaderboards
  • Multi-player functionality
  • Mobile-first experience (desktop recommended)
  • Game monetization or in-game purchases

2. Motivation

Business Value

An interactive game mode creates a memorable brand experience that aligns with Phoenix VC's vision of innovation and technology. It serves as a conversation starter with potential partners and demonstrates the firm's commitment to cutting-edge digital experiences.

User Need

Users visiting venture capital websites often have limited engagement options beyond reading content. An interactive game mode provides:

  • Entertainment value during site exploration
  • A unique way to discover portfolio companies
  • Memorable brand interaction that increases recall

Current Pain Points

  • Static website experiences lack engagement
  • Portfolio exploration is purely informational
  • Limited differentiation from competitor websites
  • No interactive elements to showcase technical capabilities

3. User Stories

Primary User Stories

  1. As a website visitor, I want to toggle game mode on/off, So that I can choose between traditional browsing and interactive exploration

  2. As a user in game mode, I want to control a spaceship using keyboard controls, So that I can navigate through the starfield

  3. As a user flying a spaceship, I want to interact with planets/suns (portfolio companies), So that I can discover information about investments in an engaging way

  4. As a mobile user, I want to be informed that game mode is best experienced on desktop, So that I understand the optimal experience requirements

Edge Cases

  • User enables game mode during page transitions
  • User switches tabs while in game mode
  • Spaceship collision with screen boundaries
  • Multiple rapid toggles of game mode

4. Functional Requirements

Must Have (P0)

  • Game mode toggle button in the UI (easily accessible)
  • Spaceship rendering with distinct visual design
  • Keyboard controls (arrow keys or WASD) for spaceship movement
  • Collision detection with portfolio planets/suns
  • Smooth camera follow for spaceship (viewport tracking)
  • Disclaimer when enabling game mode (experimental feature notice)
  • Ability to exit game mode at any time
  • Spaceship physics (momentum, acceleration, deceleration)

Should Have (P1)

  • Spaceship rotation animation based on movement direction
  • Particle effects for spaceship thrust/engine
  • Sound effects toggle (optional audio for engine, collisions)
  • Visual indicator showing game mode is active
  • Minimap showing spaceship position in the cosmos
  • Tutorial/help overlay on first game mode activation

Nice to Have (P2)

  • Multiple spaceship designs to choose from
  • Warp speed boost mechanic (hold shift key)
  • Achievement tracking (planets visited, distance traveled)
  • Gamepad/controller support
  • Screen shake effects on collisions
  • Trail effect behind spaceship

5. Non-Functional Requirements

Performance

  • Maintain 60 FPS during spaceship movement and interactions
  • Game mode activation should complete within 500ms
  • Spaceship control response time < 16ms (1 frame at 60fps)
  • Canvas rendering optimization to handle spaceship layer

Security

  • No external game assets loaded from untrusted sources
  • Local storage limits for user preferences
  • Input sanitization for keyboard controls

Accessibility

  • Game mode is optional, not required for site navigation
  • Alternative text for game mode toggle button
  • Keyboard shortcuts announced to screen readers
  • High contrast option for spaceship visibility

Browser Support

  • Modern browsers: Chrome 90+, Firefox 88+, Safari 14+, Edge 90+
  • WebGL support required
  • Fallback message for unsupported browsers
  • Desktop experience recommended (>1024px viewport)

6. Technical Considerations

Architecture

The game mode will be implemented as a layer on top of the existing starfield canvas system, using the consolidated RAF loop from ADR-001.

┌─────────────────────────────────────────────┐
│         Single RAF Loop (ADR-001)           │
│  ┌──────────┐  ┌──────────┐  ┌──────────┐  │
│  │  Camera  │→ │  Physics │→ │ Renderer │  │
│  │  Update  │  │  Update  │  │   Pass   │  │
│  │          │  │          │  │          │  │
│  │          │  │ + Ship   │  │ + Ship   │  │
│  │          │  │   Physics│  │   Layer  │  │
│  └──────────┘  └──────────┘  └──────────┘  │
└─────────────────────────────────────────────┘

Key Components

  • SpaceshipController: Handles input and spaceship state management
  • SpaceshipPhysics: Implements movement, acceleration, and collision physics
  • SpaceshipRenderer: Renders spaceship sprite/model on canvas
  • GameModeToggle: UI component for enabling/disabling game mode
  • GameModeContext: React context for game mode state management

Technology Stack

  • React for UI components
  • TypeScript for type safety
  • Canvas API for rendering
  • Existing animation framework (framer-motion for UI elements)
  • No additional game engines required

Integration Points

  • Existing starfield canvas system
  • Consolidated RAF loop (ADR-001)
  • Spatial partitioning quadtree (ADR-002) for collision detection
  • Theme system for spaceship styling
  • Portfolio data for planet/sun interactions

7. Dependencies

Internal Dependencies

  • ADR-001: Consolidated RAF loop must be implemented
  • ADR-002: Quadtree spatial partitioning (for efficient collision detection)
  • Current starfield rendering system
  • Camera system for viewport tracking
  • Theme system for visual consistency

External Dependencies

  • None (self-contained feature)

Prerequisites

  • Performance optimization of base starfield (maintain 60fps with game layer)
  • Spaceship asset creation (SVG or sprite)
  • Input handling architecture review

8. Success Metrics

Key Performance Indicators (KPIs)

Metric Current Target Measurement Method
Avg. session duration ~2 min +50% (3 min) Analytics tracking
Game mode activation rate N/A 25% of visitors Event tracking
User engagement (return visits) Baseline +20% User analytics
Frame rate during gameplay N/A >55 FPS Performance monitoring
Bounce rate Baseline -15% Analytics tracking

User Acceptance Criteria

  • Users can toggle game mode on/off without page reload
  • Spaceship controls are responsive and intuitive
  • No performance degradation compared to base starfield
  • Collision detection works accurately
  • Feature works on major desktop browsers
  • Tutorial is clear and helpful for first-time users

9. Timeline

Phase 1: Core Mechanics (4 weeks)

Duration: 4 weeks

  • Implement spaceship entity and rendering
  • Add keyboard input handling
  • Create basic physics (movement, acceleration)
  • Add game mode toggle UI
  • Implement camera follow system

Phase 2: Polish & Interactions (3 weeks)

Duration: 3 weeks

  • Add collision detection with planets/suns
  • Implement particle effects for thrust
  • Create tutorial/help overlay
  • Add sound effects (optional toggle)
  • Implement disclaimer modal

Phase 3: Testing & Optimization (2 weeks)

Duration: 2 weeks

  • Performance testing and optimization
  • Cross-browser testing
  • User testing and feedback incorporation
  • Bug fixes and edge case handling
  • Documentation and launch preparation

10. Open Questions

Technical Questions

  • Q: Should spaceship use sprite-based or procedural rendering?

    • Status: Open
    • Notes: Sprite is simpler, procedural allows dynamic theming
  • Q: What physics model should be used (arcade vs realistic)?

    • Status: Open
    • Notes: Arcade is more fun, realistic is more impressive
  • Q: Should game mode state persist across sessions?

    • Status: Under Discussion
    • Notes: Could be annoying if user forgets it's enabled

Product Questions

  • Q: Should game mode be discoverable or require user to find it?

    • Status: Open
    • Notes: Balance between surprise and discoverability
  • Q: What happens when spaceship reaches a portfolio company?

    • Status: Under Discussion
    • Notes: Options: popup, redirect, special animation

11. Risks & Mitigation

Risk Impact Probability Mitigation Strategy
Performance degradation High Medium Extensive performance testing, frame rate monitoring, graceful degradation
User confusion about purpose Medium Medium Clear tutorial, intuitive controls, obvious toggle
Mobile experience issues Medium High Show disclaimer, recommend desktop, potentially disable on mobile
Distraction from main content Medium Low Easy exit, subtle integration, time limits or auto-disable
Browser compatibility issues High Low Progressive enhancement, feature detection, fallback messaging

12. Alternatives Considered

Alternative 1: Mouse-based Flight Controls

Description: Use mouse position for spaceship direction instead of keyboard Pros: More intuitive for some users, touch-friendly Cons: Less precise control, conflicts with existing hover interactions Decision: Rejected - keyboard provides better control precision

Alternative 2: Auto-pilot Tour Mode

Description: Spaceship flies automatically through portfolio Pros: No user input required, works on all devices Cons: Less engaging, no interactivity Decision: Could be Phase 4 addition as "guided tour"

Alternative 3: Full 3D Flight Simulator

Description: Use Three.js for 3D spaceship navigation Pros: More impressive visually, depth perception Cons: Significantly more complex, performance concerns, steeper learning curve Decision: Rejected - 2D is sufficient and more performant


13. References


Revision History

Date Version Author Changes
2025-12-08 0.1 AI Agent Initial draft based on feature requirements