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.vsconfig

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"version": "1.0",
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1.18.txt

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0주차
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대면/비대면 여부
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회의
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1주차
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게임틀
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●로비Scene
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●인게임Scene
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행동력: 카드를 사용하기 위해 필요한 수치. 일정 시간에 따라 상승한다.
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영혼 + 아이템 : 영구적인 패시브 보스를 잡거나 서적을 뒤지거나 이벤트를 통해 얻을 수 있다
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HP + 방어력: 모두 소모하면 사망, card를 통해 방어력을 올릴 수 있음, 방어도는 hp보다 먼저 소모
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직업선택 -> 게임 -> 게임오버
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3개의 스테이지
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몬스터 스포너 구현
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-캐릭터구현
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몬스터 구현 : 스크립터블오브젝트로 관리 / 보스,일반,강한
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플레이어 구현 : 전사,궁수,도적 / hp,방어력
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-카드 구현(아이템) : 스크립터블오브젝트로 관리 / 행동력이랑 연관 / 스킬, 아이템카드, 영혼흡수 , 쿨타임은 코루틴 사용
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●UI 구성
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조이스틱 , 각종 버튼
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★질문
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Assets/Prefabs.meta

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Assets/Prefabs/Monster.prefab

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Assets/Prefabs/Monster.prefab.meta

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Assets/Scenes.meta

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