Skip to content

investigate interactions with fuelSwitch mods #56

@pellinor0

Description

@pellinor0

There seem to be problems with several fuel switch mods lately, probably something changed in the base game. MFT applies resource costs twice (even when on its own), interaction with CC (configurable containers) also seems broken.

If FSfuelSwitch is present, I now ignore resource costs when calculating GetModuleCost. It might make sense to also do that for other fuelSwitch modules.

I recently changed to look at prefab-cost and prefab-resources when calculating dryCost (before: part-resources). This fixes things with FSFuelSwitch but might break something else. Overall it seems the more consistent thing to do.

List of fuel switch mods with TweakScale interaction:

  • FSFuelSwitch
  • configurableContainers
  • MFT (/realFuels)
  • B9PartSwitch
  • IFS

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions