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Logged state and error should be handled by user instead #86

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alexozer opened this issue Jan 30, 2017 · 0 comments
Open

Logged state and error should be handled by user instead #86

alexozer opened this issue Jan 30, 2017 · 0 comments

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@alexozer
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Currently, errors and important state changes are logged with log.Printf() and friends and this can't be disabled. I think it would make more sense to pass state changes like this to users over a channel or callback function instead, or at least provide a way to disable the logging.

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