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disable implicit usings
1 parent ad052f5 commit f85bdb3

7 files changed

Lines changed: 6 additions & 5 deletions

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MathUtil.Godot/MathUtil.Godot.csproj

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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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MathUtil.MonoGame/MathColor.cs

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using System;
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using Microsoft.Xna.Framework;
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namespace Parallas;

MathUtil.MonoGame/MathUtil.MonoGame.csproj

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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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MathUtil.MonoGame/MathUtil.cs

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using Microsoft.Xna.Framework;
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using System;
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using Microsoft.Xna.Framework;
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namespace Parallas;
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MathUtil.Numerics/MathColor.cs

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using System;
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using System.Drawing;
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namespace Parallas;

MathUtil.Numerics/MathUtil.Numerics.csproj

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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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MathUtil.Numerics/MathUtil.cs

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using System.Drawing;
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using System;
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using System.Drawing;
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using System.Numerics;
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namespace Parallas;

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