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Important test code.txt
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executable file
·71 lines (69 loc) · 1.68 KB
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//FIRST MOVEMENT TEST
let player1 = new Player(108,31)
window.addEventListener("keypress", event =>{ //Just testing the move method
if (event.key == "w"){
player1.setSurface(player1.x, player1.y-1)
let counter = 0
for(let i = 0; i < myStage.surface.length; i++){
if (!overlap(player1.surface, myStage.surface[i])){
counter++;
}
}
if (counter == myStage.surface.length){
player1.move(player1.x, player1.y-1)
}
else{
player1.setSurface(player1.x,player1.y)
}
}
else if(event.key == "s"){
player1.setSurface(player1.x, player1.y+1)
let counter = 0
for(let i = 0; i < myStage.surface.length; i++){
if (!overlap(player1.surface, myStage.surface[i])){
counter++;
}
}
if (counter == myStage.surface.length){
player1.move(player1.x, player1.y+1)
}
else{
player1.setSurface(player1.x,player1.y)
}
}
else if(event.key == "a"){
player1.setSurface(player1.x-1, player1.y)
let counter = 0
for(let i = 0; i < myStage.surface.length; i++){
if (!overlap(player1.surface, myStage.surface[i])){
counter++;
}
}
if (counter == myStage.surface.length){
player1.move(player1.x-1, player1.y)
}
else{
player1.setSurface(player1.x,player1.y)
}
}
else if(event.key == "d"){
player1.setSurface(player1.x+1, player1.y)
let counter = 0
for(let i = 0; i < myStage.surface.length; i++){
if (!overlap(player1.surface, myStage.surface[i])){
counter++;
}
}
if (counter == myStage.surface.length){
player1.move(player1.x+1, player1.y)
}
else{
player1.setSurface(player1.x,player1.y)
}
}
})
22 steps in 3 seconds
Roughly 8 steps per sec
With refresh rate of 60fps;
Roughly 1 step for each 8 frames
1 step per 125ms