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Change version numbers to 1.11 (#113)
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README.md

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@@ -37,7 +37,7 @@ easiest way to deal with this is by setting your SPHINXBUILD variable something
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like so (adjust for the location of your Python build):
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```
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set SPHINXBUILD=C:\Panda3D-1.10.8-x64\python\python.exe -m sphinx
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set SPHINXBUILD=C:\Panda3D-1.11.0-x64\python\python.exe -m sphinx
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```
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## Editing the Documentation

conf.py

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# built documents.
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#
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# The short X.Y version.
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version = '1.10'
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version = '1.11'
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# The full X.Y.Z version.
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release = '1.10.10'
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release = '1.11.0'
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# Whether to generate Python or C++ documentation. TODO:
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tags.add('python')

introduction/preparation.rst

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@@ -59,7 +59,7 @@ between C++ information and Python information.
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one provided with Panda3D, it is easy to do so. Simply create a "panda.pth"
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file inside your copy of Python, containing the path of the panda directory
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and the bin directory within it on separate lines (for example
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C:\\Panda3D-1.10.10-x64 and C:\\Panda3D-1.10.10-x64\\bin).
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C:\\Panda3D-1.11.0-x64 and C:\\Panda3D-1.11.0-x64\\bin).
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This will enable your copy of Python to find the Panda3D libraries.
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For this to work, the version of Python that you use must match the version

introduction/running-your-program.rst

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.. code-block:: bat
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cd C:\Panda3D-1.10.10-x64\mystuff\
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cd C:\Panda3D-1.11.0-x64\mystuff\
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Instead of version 1.10.10-x64, you should type the version number of Panda3D
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Instead of version 1.11.0-x64, you should type the version number of Panda3D
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that you have downloaded and installed. Please note that this folder name is
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case-sensitive and must match exactly (other than the version number, of
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course). Then, press the ‘Enter’ key on your keyboard. You should now have
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::
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C:\Panda3D-1.10.10-x64\include
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C:\Panda3D-1.11.0-x64\include
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.. rubric:: Library Directories
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::
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C:\Panda3D-1.10.10-x64\lib
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C:\Panda3D-1.11.0-x64\lib
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Then, you need to add the appropriate Panda3D libraries to the list of
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"Additional Dependencies" your project should be linked with. The exact set
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::
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PATH=C:\Panda3D-1.10.10-x64\bin;%PATH%
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PATH=C:\Panda3D-1.11.0-x64\bin;%PATH%
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Now, assuming that the project built successfully, you can press F5 to run
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the program. Of course, not much will happen yet, because we don't have any

programming/pandai/pathfinding/mesh-generation.rst

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will need to first convert them into the same format (triangles) by using the
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following command::
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C:\Panda3D-1.10.10-x64\bin\egg-trans -C -o out.egg in.egg
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C:\Panda3D-1.11.0-x64\bin\egg-trans -C -o out.egg in.egg
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The egg file that is thereby generated should be passed to the Mesh Generation
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Tool.

requirements.txt

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--extra-index-url https://archive.panda3d.org/branches/release/1.10.x
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--extra-index-url https://archive.panda3d.org/simple
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sphinx>=1.8,!=3.5.0
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sphinx-variations>=1.0.5
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sphinx-rtd-theme~=1.0.0
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sphinx-autopackagesummary>=1.0
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sphinx-interrogatedb>=1.2.0
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sphinxcontrib-napoleon
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panda3d~=1.10.0.dev
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panda3d~=1.11.0.dev
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Pmw

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