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try disabling jitter doubling in VR
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libraries/gpu/src/gpu/Backend.cpp

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@@ -63,7 +63,7 @@ Backend::TransformCamera Backend::TransformCamera::getEyeCamera(int eye,
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// Apply jitter to projections
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// We divided by the framebuffer size, which was double-sized, to normalize the jitter, but we want a normal amount of jitter
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// for each eye, so we multiply by 2 to get back to normal
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normalizedJitter.x *= 2.0f;
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//normalizedJitter.x *= 2.0f;
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result._projection[2][0] += normalizedJitter.x;
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result._projection[2][1] += normalizedJitter.y;
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