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nt_console.ads
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-----------------------------------------------------------------------
--
-- File: nt_console.ads
-- Description: Win95/NT console support
-- Rev: 0.1
-- Date: 18-jan-1998
-- Author: Jerry van Dijk
-- Mail: [email protected]
--
-- Copyright (c) Jerry van Dijk, 1997, 1998
-- Billie Holidaystraat 28
-- 2324 LK LEIDEN
-- THE NETHERLANDS
-- tel int + 31 71 531 43 65
--
-- Permission granted to use for any purpose, provided this copyright
-- remains attached and unmodified.
--
-- THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
-- IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
--
-----------------------------------------------------------------------
package NT_Console is
----------------------
-- TYPE DEFINITIONS --
----------------------
subtype X_Pos is Natural range 0 .. 79;
subtype Y_Pos is Natural range 0 .. 24;
type Color_Type is (Black, Blue, Green, Cyan, Red, Magenta, Brown, Gray,
Light_Blue, Light_Green, Light_Cyan, Light_Red,
Light_Magenta, Yellow, White);
----------------------
-- EXTENDED PC KEYS --
----------------------
Key_Alt_Escape : constant Character := Character'Val (16#01#);
Key_Control_At : constant Character := Character'Val (16#03#);
Key_Alt_Backspace : constant Character := Character'Val (16#0E#);
Key_BackTab : constant Character := Character'Val (16#0F#);
Key_Alt_Q : constant Character := Character'Val (16#10#);
Key_Alt_W : constant Character := Character'Val (16#11#);
Key_Alt_E : constant Character := Character'Val (16#12#);
Key_Alt_R : constant Character := Character'Val (16#13#);
Key_Alt_T : constant Character := Character'Val (16#14#);
Key_Alt_Y : constant Character := Character'Val (16#15#);
Key_Alt_U : constant Character := Character'Val (16#16#);
Key_Alt_I : constant Character := Character'Val (16#17#);
Key_Alt_O : constant Character := Character'Val (16#18#);
Key_Alt_P : constant Character := Character'Val (16#19#);
Key_Alt_LBracket : constant Character := Character'Val (16#1A#);
Key_Alt_RBracket : constant Character := Character'Val (16#1B#);
Key_Alt_Return : constant Character := Character'Val (16#1C#);
Key_Alt_A : constant Character := Character'Val (16#1E#);
Key_Alt_S : constant Character := Character'Val (16#1F#);
Key_Alt_D : constant Character := Character'Val (16#20#);
Key_Alt_F : constant Character := Character'Val (16#21#);
Key_Alt_G : constant Character := Character'Val (16#22#);
Key_Alt_H : constant Character := Character'Val (16#23#);
Key_Alt_J : constant Character := Character'Val (16#24#);
Key_Alt_K : constant Character := Character'Val (16#25#);
Key_Alt_L : constant Character := Character'Val (16#26#);
Key_Alt_Semicolon : constant Character := Character'Val (16#27#);
Key_Alt_Quote : constant Character := Character'Val (16#28#);
Key_Alt_Backquote : constant Character := Character'Val (16#29#);
Key_Alt_Backslash : constant Character := Character'Val (16#2B#);
Key_Alt_Z : constant Character := Character'Val (16#2C#);
Key_Alt_X : constant Character := Character'Val (16#2D#);
Key_Alt_C : constant Character := Character'Val (16#2E#);
Key_Alt_V : constant Character := Character'Val (16#2F#);
Key_Alt_B : constant Character := Character'Val (16#30#);
Key_Alt_N : constant Character := Character'Val (16#31#);
Key_Alt_M : constant Character := Character'Val (16#32#);
Key_Alt_Comma : constant Character := Character'Val (16#33#);
Key_Alt_Period : constant Character := Character'Val (16#34#);
Key_Alt_Slash : constant Character := Character'Val (16#35#);
Key_Alt_KPStar : constant Character := Character'Val (16#37#);
Key_F1 : constant Character := Character'Val (16#3B#);
Key_F2 : constant Character := Character'Val (16#3C#);
Key_F3 : constant Character := Character'Val (16#3D#);
Key_F4 : constant Character := Character'Val (16#3E#);
Key_F5 : constant Character := Character'Val (16#3F#);
Key_F6 : constant Character := Character'Val (16#40#);
Key_F7 : constant Character := Character'Val (16#41#);
Key_F8 : constant Character := Character'Val (16#42#);
Key_F9 : constant Character := Character'Val (16#43#);
Key_F10 : constant Character := Character'Val (16#44#);
Key_Home : constant Character := Character'Val (16#47#);
Key_Up : constant Character := Character'Val (16#48#);
Key_PageUp : constant Character := Character'Val (16#49#);
Key_Alt_KPMinus : constant Character := Character'Val (16#4A#);
Key_Left : constant Character := Character'Val (16#4B#);
Key_Center : constant Character := Character'Val (16#4C#);
Key_Right : constant Character := Character'Val (16#4D#);
Key_Alt_KPPlus : constant Character := Character'Val (16#4E#);
Key_End : constant Character := Character'Val (16#4F#);
Key_Down : constant Character := Character'Val (16#50#);
Key_PageDown : constant Character := Character'Val (16#51#);
Key_Insert : constant Character := Character'Val (16#52#);
Key_Delete : constant Character := Character'Val (16#53#);
Key_Shift_F1 : constant Character := Character'Val (16#54#);
Key_Shift_F2 : constant Character := Character'Val (16#55#);
Key_Shift_F3 : constant Character := Character'Val (16#56#);
Key_Shift_F4 : constant Character := Character'Val (16#57#);
Key_Shift_F5 : constant Character := Character'Val (16#58#);
Key_Shift_F6 : constant Character := Character'Val (16#59#);
Key_Shift_F7 : constant Character := Character'Val (16#5A#);
Key_Shift_F8 : constant Character := Character'Val (16#5B#);
Key_Shift_F9 : constant Character := Character'Val (16#5C#);
Key_Shift_F10 : constant Character := Character'Val (16#5D#);
Key_Control_F1 : constant Character := Character'Val (16#5E#);
Key_Control_F2 : constant Character := Character'Val (16#5F#);
Key_Control_F3 : constant Character := Character'Val (16#60#);
Key_Control_F4 : constant Character := Character'Val (16#61#);
Key_Control_F5 : constant Character := Character'Val (16#62#);
Key_Control_F6 : constant Character := Character'Val (16#63#);
Key_Control_F7 : constant Character := Character'Val (16#64#);
Key_Control_F8 : constant Character := Character'Val (16#65#);
Key_Control_F9 : constant Character := Character'Val (16#66#);
Key_Control_F10 : constant Character := Character'Val (16#67#);
Key_Alt_F1 : constant Character := Character'Val (16#68#);
Key_Alt_F2 : constant Character := Character'Val (16#69#);
Key_Alt_F3 : constant Character := Character'Val (16#6A#);
Key_Alt_F4 : constant Character := Character'Val (16#6B#);
Key_Alt_F5 : constant Character := Character'Val (16#6C#);
Key_Alt_F6 : constant Character := Character'Val (16#6D#);
Key_Alt_F7 : constant Character := Character'Val (16#6E#);
Key_Alt_F8 : constant Character := Character'Val (16#6F#);
Key_Alt_F9 : constant Character := Character'Val (16#70#);
Key_Alt_F10 : constant Character := Character'Val (16#71#);
Key_Control_Left : constant Character := Character'Val (16#73#);
Key_Control_Right : constant Character := Character'Val (16#74#);
Key_Control_End : constant Character := Character'Val (16#75#);
Key_Control_PageDown : constant Character := Character'Val (16#76#);
Key_Control_Home : constant Character := Character'Val (16#77#);
Key_Alt_1 : constant Character := Character'Val (16#78#);
Key_Alt_2 : constant Character := Character'Val (16#79#);
Key_Alt_3 : constant Character := Character'Val (16#7A#);
Key_Alt_4 : constant Character := Character'Val (16#7B#);
Key_Alt_5 : constant Character := Character'Val (16#7C#);
Key_Alt_6 : constant Character := Character'Val (16#7D#);
Key_Alt_7 : constant Character := Character'Val (16#7E#);
Key_Alt_8 : constant Character := Character'Val (16#7F#);
Key_Alt_9 : constant Character := Character'Val (16#80#);
Key_Alt_0 : constant Character := Character'Val (16#81#);
Key_Alt_Dash : constant Character := Character'Val (16#82#);
Key_Alt_Equals : constant Character := Character'Val (16#83#);
Key_Control_PageUp : constant Character := Character'Val (16#84#);
Key_F11 : constant Character := Character'Val (16#85#);
Key_F12 : constant Character := Character'Val (16#86#);
Key_Shift_F11 : constant Character := Character'Val (16#87#);
Key_Shift_F12 : constant Character := Character'Val (16#88#);
Key_Control_F11 : constant Character := Character'Val (16#89#);
Key_Control_F12 : constant Character := Character'Val (16#8A#);
Key_Alt_F11 : constant Character := Character'Val (16#8B#);
Key_Alt_F12 : constant Character := Character'Val (16#8C#);
Key_Control_Up : constant Character := Character'Val (16#8D#);
Key_Control_KPDash : constant Character := Character'Val (16#8E#);
Key_Control_Center : constant Character := Character'Val (16#8F#);
Key_Control_KPPlus : constant Character := Character'Val (16#90#);
Key_Control_Down : constant Character := Character'Val (16#91#);
Key_Control_Insert : constant Character := Character'Val (16#92#);
Key_Control_Delete : constant Character := Character'Val (16#93#);
Key_Control_KPSlash : constant Character := Character'Val (16#95#);
Key_Control_KPStar : constant Character := Character'Val (16#96#);
Key_Alt_EHome : constant Character := Character'Val (16#97#);
Key_Alt_EUp : constant Character := Character'Val (16#98#);
Key_Alt_EPageUp : constant Character := Character'Val (16#99#);
Key_Alt_ELeft : constant Character := Character'Val (16#9B#);
Key_Alt_ERight : constant Character := Character'Val (16#9D#);
Key_Alt_EEnd : constant Character := Character'Val (16#9F#);
Key_Alt_EDown : constant Character := Character'Val (16#A0#);
Key_Alt_EPageDown : constant Character := Character'Val (16#A1#);
Key_Alt_EInsert : constant Character := Character'Val (16#A2#);
Key_Alt_EDelete : constant Character := Character'Val (16#A3#);
Key_Alt_KPSlash : constant Character := Character'Val (16#A4#);
Key_Alt_Tab : constant Character := Character'Val (16#A5#);
Key_Alt_Enter : constant Character := Character'Val (16#A6#);
--------------------
-- CURSOR CONTROL --
--------------------
function Where_X return X_Pos;
function Where_Y return Y_Pos;
procedure Goto_XY (X : in X_Pos := X_Pos'First;
Y : in Y_Pos := Y_Pos'First);
-------------------
-- COLOR CONTROL --
-------------------
function Get_Foreground return Color_Type;
function Get_Background return Color_Type;
procedure Set_Foreground (Color : in Color_Type := Gray);
procedure Set_Background (Color : in Color_Type := Black);
--------------------
-- SCREEN CONTROL --
--------------------
procedure Clear_Screen (Color : in Color_Type := Black);
-------------------
-- SOUND CONTROL --
-------------------
procedure Bleep;
-------------------
-- INPUT CONTROL --
-------------------
function Get_Key return Character;
function Key_Available return Boolean;
end NT_Console;