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window.c
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window.c
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/*
WINDOW.C
Map Source File.
Info:
Section :
Bank : 0
Map size : 20 x 4
Tile set : P:\Homebrew\GB\gbdk_playground\window\border.gbr
Plane count : 1 plane (8 bits)
Plane order : Tiles are continues
Tile offset : 152
Split data : No
This file was generated by GBMB v1.8
*/
#define windowWidth 20
#define windowHeight 4
#define windowBank 0
const unsigned char window[] =
{
0x98,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,
0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9A,
0x9E,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,
0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0x9F,
0x9E,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,
0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0x9F,
0x99,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,
0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9B
};
/* End of WINDOW.C */