Undo/Ctrl+Z Crash in Character Control Rig #25
Replies: 12 comments 10 replies
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ExceptionCode : EXCEPTION_ACCESS_VIOLATION (0xc0000005) |
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Running Blender with all of the evaluations running is laggy and crashes. |
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Shutting body evaluations off provides smooth viewport and no undo crashes. |
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Hi @orfiko can you do a few things for me:
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Exporting .abc from Blender to Houdini has also some issues. While body animation has correct keyframes, facial animation looks stepped. |
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Scrolling one frame back and forth in the head rig animation produces weird animation inbetween articats, like a slight delay before the pose snaps to its place. Claude reports: "That's the smoking gun. A slight delay before the pose settles means the head rig has a depsgraph evaluation dependency cycle or lag — it needs more than one evaluation pass to reach its final state on each frame. This is a known issue with complex driver chains. The evaluation order is: Face GUI bones → drivers → Head rig bones → skinning → Head mesh But if any part of that chain has a circular dependency or requires multiple passes to resolve, Blender needs to evaluate the frame twice before the head mesh reaches its correct position. In the viewport you see this as a one-frame lag when scrubbing. During ABC or USD export, the exporter captures the mesh after only one evaluation pass — so it captures the head mesh in its intermediate state, not its final settled state. Hence the stepping. This is a Polyhammer bug — their head rig setup has an evaluation dependency that requires multiple depsgraph passes to resolve, which breaks any frame-by-frame export. Proof test: Go to any frame This is worth reporting to them with this exact description." |
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Okay. We've exhausted every native approach for the head stepping. The root cause is confirmed — it's the three-armature COPY_TRANSFORMS chain requiring multiple depsgraph evaluation passes that no export format can capture in a single pass. Polyhammer fixing their rig to evaluate in a single pass Sorry for the spam, I'm in a rush here and would like some feedback because I bought both the addons yesterday :) |
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I am continuing this thread because it's more than an undo bug. This is MAJOR issue. Some of us are not even looking sending back the Metahuman to Unreal, we want to render and animate in Blender. |
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This is an issue occurring for me as well. CTRL+Z causes a crash every single time. Just bought and installed it today. I'll run a test with a default Ada to see if the issue occurs but at this moment, the issue isn't a one-off. |
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I was able to trigger the crash as well. Let me do some further digging, but I should have a fix for this in the next release. |
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Hi, Recently got the app, but it seems unusable? I bring in the head.dna into blender, add the meta rig, add the controls, it all generates, but as soon as I move the rig on any control, on any frame, it becomes unresponsive. Same if I have auto keying on or off, or if i kill the rig, rebuild it, one touch and it dies. I'm hoping its me, cos I really need this to work for a job I'm doing, and I've come from Maya to Blender, but from what I can see, (And read here) its got issues. 1 I move any element of the control rig, it locks, and becomes unresponsive, meaning controls are undetectable And then....! For security reason, automatic execution of Python scripts in this file was disabled. Ive tried it both ways, leaving them off and then allowing them, and the file still seems to work. So, if this helps folks, great, Ill add more as I start using the app more n more, ta! |
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Ok thanks everyone for the reports! I just pushed the fix to 0.7.2 of Character DNA addon. Please note, Character DNA addon is where the problem was so that is what you have to update. Make sure to restart Blender after you update the addon. |
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While the rig is working fine (laggy, nevertheless) and I am able to move around the controllers and reset them if I want to, Blender 5.1.2 crashes always when I undo a pose step. Doesn't crash in Metahuman DNA Face Rig, only in Character Control Rig.
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