How can scripts override the color of the 3d view's reticules, arrows, and label text for a space object? #504
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quaris628
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Mission Scripting Questions
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You can
blob.set("radar_color_override", "#hexcode")to change a space object's color on 2d maps. Is there an equivalent that sets the color of the reticule, arrow, and label text on the 3d main screen for that object?For example, I'd like the reticule for this pirate longbow on the 3d main screen to show as green to match the 2d view, instead of its current cyan.

Or is radar_color_override supposed to affect the 3d view indicators too, but is bugged?
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